The Role Playing Game (RPG) as a pedagogical strategy in the training of the nurse: an experience report on the creation of a game

This is an experience report on the creation of a Role Playing Game used as a pedagogical strategy for promoting the development of autonomy and critical-reflexive thinking among undergraduate students of Nursing during their training. The game's creation took place in the School of Nursing of the Federal University of Minas Gerais, between November 2011 - March 2012, involving four stages: definition of the game design; creation of the game's prototype; and evaluation of the game's dynamic by players of Role Playing Games; and preparation of the 'masters'. The game was created with the aim of providing the students of the Nursing Course with metaphorical experience of problem-situations corresponding to the main scenarios of professional activity. It is believed that the game prepared constitutes a pedagogical strategy in which the students engage and become involved in their process of thinking, of elaborating new meanings, of knowing and of acting.

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Bibliographic Details
Main Authors: Soares,Amanda Nathale, Gazzinelli,Maria Flávia, Souza,Vânia de, Araújo,Lucas Henrique Lobato
Format: Digital revista
Language:English
Published: Universidade Federal de Santa Catarina, Programa de Pós Graduação em Enfermagem 2015
Online Access:http://old.scielo.br/scielo.php?script=sci_arttext&pid=S0104-07072015000200600
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