Metropolis: an emerging serious game for the smart city
Abstract Emerging serious games mark the beginning of a new era in video games. Emerging serious games introduce advances in distributed artificial intelligence into their design in order to guide the player’s manipulation of a specific subject in an adaptive way. In this article, we present a city simulator game, called Metropolis, which generates emergent properties. Metropolis can be used by a smart city for city planning, to make collective decisions, and for other purposes. This paper describes why Metropolis can be classified as a serious game. It also analyzes how its emergent properties can be used for managing a smart city, and especially how it promotes e-participation as an e-decision-making tool within the context of urban planning. In addition, this paper explores how Metropolis can be used to analyze a smart city’s emergent citizen and urban patterns (urban spatial distribution) based on strong e-participation.
Main Authors: | , , , , , |
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Format: | Digital revista |
Language: | English |
Published: |
Universidad Nacional de Colombia
2019
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Online Access: | http://www.scielo.org.co/scielo.php?script=sci_arttext&pid=S0012-73532019000400215 |
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