Metropolis: an emerging serious game for the smart city

Abstract Emerging serious games mark the beginning of a new era in video games. Emerging serious games introduce advances in distributed artificial intelligence into their design in order to guide the player’s manipulation of a specific subject in an adaptive way. In this article, we present a city simulator game, called Metropolis, which generates emergent properties. Metropolis can be used by a smart city for city planning, to make collective decisions, and for other purposes. This paper describes why Metropolis can be classified as a serious game. It also analyzes how its emergent properties can be used for managing a smart city, and especially how it promotes e-participation as an e-decision-making tool within the context of urban planning. In addition, this paper explores how Metropolis can be used to analyze a smart city’s emergent citizen and urban patterns (urban spatial distribution) based on strong e-participation.

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Bibliographic Details
Main Authors: Aguilar,Jose, Díaz,Francisco, Altamiranda,Junior, Cordero,Jorge, Chavez,Danilo, Gutierrez,Jose
Format: Digital revista
Language:English
Published: Universidad Nacional de Colombia 2019
Online Access:http://www.scielo.org.co/scielo.php?script=sci_arttext&pid=S0012-73532019000400215
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