The Use of Digital Games to Develop Inquiry Skills and Enhance Science Students’ Experiences in Girls in a Selected School in Trinidad and Tobago

This mixed-methods study investigated the effects of using digital games on female students at a selected secondary school in Trinidad and Tobago. Data were collected through the administration of a quasi-experimental pre- and post-test to 39 students, as well as through examination of the students’ journals. The findings revealed that there was a significant increase in inquiry skills among the students at the end of a three-week period. They performed significantly better in the post-test, having acquired more effective inquiry skills. Analysis of the students’ journals revealed that their experiences peaked when digital games were integrated into their lessons.

Saved in:
Bibliographic Details
Main Author: Rambally, Allison
Format: Thesis biblioteca
Published: 2017
Subjects:Case studies, Female students, Game-based learning, Electronic learning, Student attitudes, Secondary school students, Teacher attitudes, Trinidad and Tobago,
Online Access:http://hdl.handle.net/2139/47328
Tags: Add Tag
No Tags, Be the first to tag this record!