The Use of Digital Games to Develop Inquiry Skills and Enhance Science Students’ Experiences in Girls in a Selected School in Trinidad and Tobago
This mixed-methods study investigated the effects of using digital games on female students at a selected secondary school in Trinidad and Tobago. Data were collected through the administration of a quasi-experimental pre- and post-test to 39 students, as well as through examination of the students’ journals. The findings revealed that there was a significant increase in inquiry skills among the students at the end of a three-week period. They performed significantly better in the post-test, having acquired more effective inquiry skills. Analysis of the students’ journals revealed that their experiences peaked when digital games were integrated into their lessons.
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Format: | Thesis biblioteca |
Published: |
2017
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Subjects: | Case studies, Female students, Game-based learning, Electronic learning, Student attitudes, Secondary school students, Teacher attitudes, Trinidad and Tobago, |
Online Access: | http://hdl.handle.net/2139/47328 |
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