Grounding language through evolutionary language games

This chapter introduces a new experimental paradigm for studying issues in the grounding of language and robots, and the integration of all aspects of intelligence into a single system. The paradigm is based on designing and implementing artificial agents so that they are able to play language games about situations they perceive and act upon in the real world. The agents are not pre-programmed with an existing language but with the necessary cognitive functions to self-organize communication systems from scratch, to learn them from human language users if there are sufficiently frequent interactions, and to participate in the on-going cultural evolution of language.

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Bibliographic Details
Main Author: Steels, Luc
Other Authors: Sony Computer Science Laboratory in Paris
Format: capítulo de libro biblioteca
Published: Springer 2012
Subjects:Whole systems AI, Integrated AI, Computational linguistics, Semiotic cycle, Evolutionary language games, Robotics,
Online Access:http://hdl.handle.net/10261/128293
http://dx.doi.org/10.13039/501100004418
http://dx.doi.org/10.13039/501100000780
http://dx.doi.org/10.13039/501100008367
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