Data from: The influence of active video game play upon physical activity and screen-based activities in sedentary children

<p>Includes 24 hour recall data that children were instructed to fill-out describing the previous day’s activities at baseline, weeks 2 and 4 of the intervention, after the intervention (6 weeks), and after washout (10 weeks). Includes accelerometer data using an ActiGraph to assess usual physical and sedentary activity at baseline, 6 weeks, and 10 weeks. Includes demographic data such as weight, height, gender, race, ethnicity, and birth year. Includes relative reinforcing value data showing how children rated how much they would want to perform both physical and sedentary activities on a scale of 1-10 at baseline, week 6, and week 10. Includes questionnaire data regarding exercise self-efficacy using the Children’s Self-Perceptions of Adequacy in and Predilection of Physical Activity Scale (CSAPPA), motivation for physical activity using the Behavioral Regulations in Exercise Questionnaire, 2nd edition (BREQ-2), motivation for active video games using modified questions from the BREQ-2 so that the question refers to motivation towards active video games rather than physical activity, motivation for sedentary video games using modified questions from the BREQ-2 so that the question refers to motivation towards sedentary video games behavior rather than physical activity, and physical activity-related parenting behaviors using The Activity Support Scale for Multiple Groups (ACTS-MG). </p><div><br>Resources in this dataset:</div><br><ul><li><p>Resource Title: 24 Hour Recall Data.</p> <p>File Name: 24 hour recalldata.xlsx</p><p>Resource Description: Children were instructed to fill out questions describing the previous day's activities at baseline, week 2, and week 4 of the intervention, after the intervention (6 weeks), and after washout (10 weeks).</p></li><br><li><p>Resource Title: Actigraph activity data.</p> <p>File Name: actigraph activity data.xlsx</p><p>Resource Description: Accelerometer data using an ActiGraph to assess usual physical and sedentary activity at baseline, 6 weeks, and 10 weeks.</p></li><br><li><p>Resource Title: Liking Data.</p> <p>File Name: liking data.xlsx</p><p>Resource Description: Relative reinforcing value data showing how children rated how much they would want to perform both physical and sedentary activities on a scale of 1-10 at baseline, week 6, and week 10.</p></li><br><li><p>Resource Title: Demographics.</p> <p>File Name: Demographics (Birthdate-Year).xlsx</p><p>Resource Description: Includes demographic data such as weight, height, gender, race, ethnicity, and year of birth.</p></li><br><li><p>Resource Title: Questionnaires.</p> <p>File Name: questionnaires.xlsx</p><p>Resource Description: Questionnaire data regarding exercise self-efficacy using the Children's Self-Perceptions of Adequacy in and Predilection of Physical Activity Scale (CSAPPA), motivation for physical activity using the Behavioral Regulations in Exercise Questionnaire, 2nd edition (BREQ-2), motivation for active video games using modified questions from the BREQ-2 so that the question refers to motivation towards active video games rather than physical activity, motivation for sedentary video games using modified questions from the BREQ-2 so that the question refers to motivation towards sedentary video games behavior rather than physical activity, and physical activity-related parenting behaviors using The Activity Support Scale for Multiple Groups (ACTS-MG).</p></li></ul><p></p>

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Bibliographic Details
Main Author: Kelsey Ufholz (17483094)
Format: Dataset biblioteca
Published: 2021
Subjects:Food sciences, physical activity, children, video games, NP107, data.gov, ARS,
Online Access:https://figshare.com/articles/dataset/Data_from_The_influence_of_active_video_game_play_upon_physical_activity_and_screen-based_activities_in_sedentary_children/24666177
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