Eye Tracking Methodology: Theory and Practice [electronic resource] /

The scope of the book falls within a fairly narrow Human-Computer Interac­ tion domain (i. e. , describing a particular input modality), however, it spans a broad range of inter-disciplinary research and application topics. There are at least three domains that stand to benefit from eye tracking research: visual per­ ception, human-computer interaction, and computer graphics. The amalgam­ ation of these topics forms a symbiotic relationship. Graphical techniques pro­ vide a means of generating rich sets of visual stimuli ranging from 2D im­ agery to 3D immersive virtual worlds while research exploring visual atten­ tion and perception in tum influences the generation of artificial scenes and worlds. Applications derived from these disciplines create a powerful Human­ Computer Interaction modality, namely interaction based on knowledge of the user's gaze. Recent advancements in eye tracking technology, specifically the availability of cheaper, faster, more accurate and easier to use trackers, have inspired in­ creased eye movement and eye tracking research efforts. However, although eye trackers offer a uniquely objective view of overt human visual and atten­ tional processes, eye trackers have not yet gained widespread use beyond work conducted at various research laboratories. This lack of acceptance is due in part to two reasons: first, the use of an eye tracker in an applied experimen­ tal setting is not a widely taught subject. Hence, there is a need for a book that may help in providing training.

Saved in:
Bibliographic Details
Main Authors: Duchowski, Andrew T. author., SpringerLink (Online service)
Format: Texto biblioteca
Language:eng
Published: London : Springer London : Imprint: Springer, 2003
Subjects:Computer science., User interfaces (Computer systems)., Computer graphics., Image processing., Application software., Industrial engineering., Production engineering., Computer Science., Computer Graphics., Image Processing and Computer Vision., Computer Appl. in Social and Behavioral Sciences., User Interfaces and Human Computer Interaction., Industrial and Production Engineering.,
Online Access:http://dx.doi.org/10.1007/978-1-4471-3750-4
Tags: Add Tag
No Tags, Be the first to tag this record!
id KOHA-OAI-TEST:195314
record_format koha
institution COLPOS
collection Koha
country México
countrycode MX
component Bibliográfico
access En linea
En linea
databasecode cat-colpos
tag biblioteca
region America del Norte
libraryname Departamento de documentación y biblioteca de COLPOS
language eng
topic Computer science.
User interfaces (Computer systems).
Computer graphics.
Image processing.
Application software.
Industrial engineering.
Production engineering.
Computer Science.
Computer Graphics.
Image Processing and Computer Vision.
Computer Appl. in Social and Behavioral Sciences.
User Interfaces and Human Computer Interaction.
Industrial and Production Engineering.
Computer science.
User interfaces (Computer systems).
Computer graphics.
Image processing.
Application software.
Industrial engineering.
Production engineering.
Computer Science.
Computer Graphics.
Image Processing and Computer Vision.
Computer Appl. in Social and Behavioral Sciences.
User Interfaces and Human Computer Interaction.
Industrial and Production Engineering.
spellingShingle Computer science.
User interfaces (Computer systems).
Computer graphics.
Image processing.
Application software.
Industrial engineering.
Production engineering.
Computer Science.
Computer Graphics.
Image Processing and Computer Vision.
Computer Appl. in Social and Behavioral Sciences.
User Interfaces and Human Computer Interaction.
Industrial and Production Engineering.
Computer science.
User interfaces (Computer systems).
Computer graphics.
Image processing.
Application software.
Industrial engineering.
Production engineering.
Computer Science.
Computer Graphics.
Image Processing and Computer Vision.
Computer Appl. in Social and Behavioral Sciences.
User Interfaces and Human Computer Interaction.
Industrial and Production Engineering.
Duchowski, Andrew T. author.
SpringerLink (Online service)
Eye Tracking Methodology: Theory and Practice [electronic resource] /
description The scope of the book falls within a fairly narrow Human-Computer Interac­ tion domain (i. e. , describing a particular input modality), however, it spans a broad range of inter-disciplinary research and application topics. There are at least three domains that stand to benefit from eye tracking research: visual per­ ception, human-computer interaction, and computer graphics. The amalgam­ ation of these topics forms a symbiotic relationship. Graphical techniques pro­ vide a means of generating rich sets of visual stimuli ranging from 2D im­ agery to 3D immersive virtual worlds while research exploring visual atten­ tion and perception in tum influences the generation of artificial scenes and worlds. Applications derived from these disciplines create a powerful Human­ Computer Interaction modality, namely interaction based on knowledge of the user's gaze. Recent advancements in eye tracking technology, specifically the availability of cheaper, faster, more accurate and easier to use trackers, have inspired in­ creased eye movement and eye tracking research efforts. However, although eye trackers offer a uniquely objective view of overt human visual and atten­ tional processes, eye trackers have not yet gained widespread use beyond work conducted at various research laboratories. This lack of acceptance is due in part to two reasons: first, the use of an eye tracker in an applied experimen­ tal setting is not a widely taught subject. Hence, there is a need for a book that may help in providing training.
format Texto
topic_facet Computer science.
User interfaces (Computer systems).
Computer graphics.
Image processing.
Application software.
Industrial engineering.
Production engineering.
Computer Science.
Computer Graphics.
Image Processing and Computer Vision.
Computer Appl. in Social and Behavioral Sciences.
User Interfaces and Human Computer Interaction.
Industrial and Production Engineering.
author Duchowski, Andrew T. author.
SpringerLink (Online service)
author_facet Duchowski, Andrew T. author.
SpringerLink (Online service)
author_sort Duchowski, Andrew T. author.
title Eye Tracking Methodology: Theory and Practice [electronic resource] /
title_short Eye Tracking Methodology: Theory and Practice [electronic resource] /
title_full Eye Tracking Methodology: Theory and Practice [electronic resource] /
title_fullStr Eye Tracking Methodology: Theory and Practice [electronic resource] /
title_full_unstemmed Eye Tracking Methodology: Theory and Practice [electronic resource] /
title_sort eye tracking methodology: theory and practice [electronic resource] /
publisher London : Springer London : Imprint: Springer,
publishDate 2003
url http://dx.doi.org/10.1007/978-1-4471-3750-4
work_keys_str_mv AT duchowskiandrewtauthor eyetrackingmethodologytheoryandpracticeelectronicresource
AT springerlinkonlineservice eyetrackingmethodologytheoryandpracticeelectronicresource
_version_ 1756266725494489088
spelling KOHA-OAI-TEST:1953142018-07-30T23:21:09ZEye Tracking Methodology: Theory and Practice [electronic resource] / Duchowski, Andrew T. author. SpringerLink (Online service) textLondon : Springer London : Imprint: Springer,2003.engThe scope of the book falls within a fairly narrow Human-Computer Interac­ tion domain (i. e. , describing a particular input modality), however, it spans a broad range of inter-disciplinary research and application topics. There are at least three domains that stand to benefit from eye tracking research: visual per­ ception, human-computer interaction, and computer graphics. The amalgam­ ation of these topics forms a symbiotic relationship. Graphical techniques pro­ vide a means of generating rich sets of visual stimuli ranging from 2D im­ agery to 3D immersive virtual worlds while research exploring visual atten­ tion and perception in tum influences the generation of artificial scenes and worlds. Applications derived from these disciplines create a powerful Human­ Computer Interaction modality, namely interaction based on knowledge of the user's gaze. Recent advancements in eye tracking technology, specifically the availability of cheaper, faster, more accurate and easier to use trackers, have inspired in­ creased eye movement and eye tracking research efforts. However, although eye trackers offer a uniquely objective view of overt human visual and atten­ tional processes, eye trackers have not yet gained widespread use beyond work conducted at various research laboratories. This lack of acceptance is due in part to two reasons: first, the use of an eye tracker in an applied experimen­ tal setting is not a widely taught subject. Hence, there is a need for a book that may help in providing training.I. Introduction to the Human Visual System (HVS) -- 1. Visual Attention -- 2. Neurological Substrate of the HVS -- 3. Visual Psychophysics -- 4. Taxonomy and Models of Eye Movements -- II. Eye Tracking Systems -- 5. Eye Tracking Techniques -- 6. System Hardware Installation -- 7. System Software Development -- 8. System Calibration -- 9. Eye Movement Analysis -- III. Eye Tracking Applications -- 10. Diversity and Types of Eye Tracking Applications -- 11. Neuroscience and Psychology -- 12. Industrial Engineering and Human Factors -- 13. Marketing/Advertising -- 14. Computer Science -- 15. Conclusion -- References.The scope of the book falls within a fairly narrow Human-Computer Interac­ tion domain (i. e. , describing a particular input modality), however, it spans a broad range of inter-disciplinary research and application topics. There are at least three domains that stand to benefit from eye tracking research: visual per­ ception, human-computer interaction, and computer graphics. The amalgam­ ation of these topics forms a symbiotic relationship. Graphical techniques pro­ vide a means of generating rich sets of visual stimuli ranging from 2D im­ agery to 3D immersive virtual worlds while research exploring visual atten­ tion and perception in tum influences the generation of artificial scenes and worlds. Applications derived from these disciplines create a powerful Human­ Computer Interaction modality, namely interaction based on knowledge of the user's gaze. Recent advancements in eye tracking technology, specifically the availability of cheaper, faster, more accurate and easier to use trackers, have inspired in­ creased eye movement and eye tracking research efforts. However, although eye trackers offer a uniquely objective view of overt human visual and atten­ tional processes, eye trackers have not yet gained widespread use beyond work conducted at various research laboratories. This lack of acceptance is due in part to two reasons: first, the use of an eye tracker in an applied experimen­ tal setting is not a widely taught subject. Hence, there is a need for a book that may help in providing training.Computer science.User interfaces (Computer systems).Computer graphics.Image processing.Application software.Industrial engineering.Production engineering.Computer Science.Computer Graphics.Image Processing and Computer Vision.Computer Appl. in Social and Behavioral Sciences.User Interfaces and Human Computer Interaction.Industrial and Production Engineering.Springer eBookshttp://dx.doi.org/10.1007/978-1-4471-3750-4URN:ISBN:9781447137504