Serious game-based psychosocial intervention to foster prosociality in cyberbullying bystanders

ABSTRACT Bystanders of cyberbullying play an important role in the resolution of such situations and therefore, it is beneficial to promote self-regulation strategies that enable them to engage in prosocial behavior in these contexts. We propose that serious game-based psychosocial interventions with profile-based social agents can encourage prosocial bystander behavior in cyberbullying. A pilot quasi-experimental study with repeated and pre/post measurements was performed. We randomly assigned 194 7th and 8th graders to three conditions, namely experimental condition (n = 103, Mage = 13.91, SD = 1.02, 53.3% male); alternative condition (n = 37, Mage = 14, SD = 0.86, 54.1% female) and control condition (n = 54, Mage = 13.92, SD = 0.85, 50.9% female). An analysis of covariance showed that players revealed higher levels of prosocial assertive behavior when compared to other participants. Through multilevel modelling of longitudinal log-file data, we found that those who did not experience the game tended to interpret the cyberbullying situations more as non-serious, avoid assuming responsibility for intervening, and engage in aggressive behavior toward the victim. Players tended to support more and were less aggressive with victims from their in-group than those from the out-group. Insights for the development of games to promote prosocial behavior in bystanders of cyberbullying are presented.

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Main Authors: Ferreira,Paula C, Simão,Ana Margarida Veiga, Paiva,Ana, Martinho,Carlos, Prada,Rui, Rocha,José
Format: Digital revista
Language:English
Published: Colegio Oficial de la Psicología de Madrid 2022
Online Access:http://scielo.isciii.es/scielo.php?script=sci_arttext&pid=S1132-05592022000200002
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spelling oai:scielo:S1132-055920220002000022022-07-06Serious game-based psychosocial intervention to foster prosociality in cyberbullying bystandersFerreira,Paula CSimão,Ana Margarida VeigaPaiva,AnaMartinho,CarlosPrada,RuiRocha,José Cyberbullying bystanders Self-regulation In-group and out-group social agents Serious games ABSTRACT Bystanders of cyberbullying play an important role in the resolution of such situations and therefore, it is beneficial to promote self-regulation strategies that enable them to engage in prosocial behavior in these contexts. We propose that serious game-based psychosocial interventions with profile-based social agents can encourage prosocial bystander behavior in cyberbullying. A pilot quasi-experimental study with repeated and pre/post measurements was performed. We randomly assigned 194 7th and 8th graders to three conditions, namely experimental condition (n = 103, Mage = 13.91, SD = 1.02, 53.3% male); alternative condition (n = 37, Mage = 14, SD = 0.86, 54.1% female) and control condition (n = 54, Mage = 13.92, SD = 0.85, 50.9% female). An analysis of covariance showed that players revealed higher levels of prosocial assertive behavior when compared to other participants. Through multilevel modelling of longitudinal log-file data, we found that those who did not experience the game tended to interpret the cyberbullying situations more as non-serious, avoid assuming responsibility for intervening, and engage in aggressive behavior toward the victim. Players tended to support more and were less aggressive with victims from their in-group than those from the out-group. Insights for the development of games to promote prosocial behavior in bystanders of cyberbullying are presented.Colegio Oficial de la Psicología de MadridPsychosocial Intervention v.31 n.2 20222022-01-01journal articletext/htmlhttp://scielo.isciii.es/scielo.php?script=sci_arttext&pid=S1132-05592022000200002en
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country España
countrycode ES
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databasecode rev-scielo-es
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libraryname SciELO
language English
format Digital
author Ferreira,Paula C
Simão,Ana Margarida Veiga
Paiva,Ana
Martinho,Carlos
Prada,Rui
Rocha,José
spellingShingle Ferreira,Paula C
Simão,Ana Margarida Veiga
Paiva,Ana
Martinho,Carlos
Prada,Rui
Rocha,José
Serious game-based psychosocial intervention to foster prosociality in cyberbullying bystanders
author_facet Ferreira,Paula C
Simão,Ana Margarida Veiga
Paiva,Ana
Martinho,Carlos
Prada,Rui
Rocha,José
author_sort Ferreira,Paula C
title Serious game-based psychosocial intervention to foster prosociality in cyberbullying bystanders
title_short Serious game-based psychosocial intervention to foster prosociality in cyberbullying bystanders
title_full Serious game-based psychosocial intervention to foster prosociality in cyberbullying bystanders
title_fullStr Serious game-based psychosocial intervention to foster prosociality in cyberbullying bystanders
title_full_unstemmed Serious game-based psychosocial intervention to foster prosociality in cyberbullying bystanders
title_sort serious game-based psychosocial intervention to foster prosociality in cyberbullying bystanders
description ABSTRACT Bystanders of cyberbullying play an important role in the resolution of such situations and therefore, it is beneficial to promote self-regulation strategies that enable them to engage in prosocial behavior in these contexts. We propose that serious game-based psychosocial interventions with profile-based social agents can encourage prosocial bystander behavior in cyberbullying. A pilot quasi-experimental study with repeated and pre/post measurements was performed. We randomly assigned 194 7th and 8th graders to three conditions, namely experimental condition (n = 103, Mage = 13.91, SD = 1.02, 53.3% male); alternative condition (n = 37, Mage = 14, SD = 0.86, 54.1% female) and control condition (n = 54, Mage = 13.92, SD = 0.85, 50.9% female). An analysis of covariance showed that players revealed higher levels of prosocial assertive behavior when compared to other participants. Through multilevel modelling of longitudinal log-file data, we found that those who did not experience the game tended to interpret the cyberbullying situations more as non-serious, avoid assuming responsibility for intervening, and engage in aggressive behavior toward the victim. Players tended to support more and were less aggressive with victims from their in-group than those from the out-group. Insights for the development of games to promote prosocial behavior in bystanders of cyberbullying are presented.
publisher Colegio Oficial de la Psicología de Madrid
publishDate 2022
url http://scielo.isciii.es/scielo.php?script=sci_arttext&pid=S1132-05592022000200002
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