Kwinda Nyama: A multiplayer hunting game for social learning and sustainable use

Games can help people learn about complex issues, make choices and adapt their actions as they observe the consequences of their choices. They allow adults and children to explore, safely, different scenarios that can generate a variety of outcomes depending on the choices they make as they play the game. Therefore, the Wildlife Conservation Society (WCS) with support from the SWM Programme, developed this low-tech, multiplayer decision-making game to play with rural communities in the Republic of the Congo and in the Democratic Republic of the Congo. This Manual explains the rules and materials needed to play the Kwinda Nyama game which tests players’ responses to different hunting scenarios with different rules. The SWM Programme is a major international initiative that aims to improve the conservation and sustainable use of wildlife in forest, savannah and wetland ecosystems. It is being funded by the European Union with co-funding from the French Facility for Global Environment (FFEM) and the French Development Agency (AFD). Projects are being piloted and tested with governments and communities in 17 participating countries. The initiative is coordinated by a dynamic consortium of four partners, namely the Food and Agriculture Organization of the United Nations (FAO), the Center for International Forestry Research and World Agroforestry (CIFOR-ICRAF), the French Agricultural Research Centre for International Development (CIRAD) and the Wildlife Conservation Society (WCS).

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Bibliographic Details
Main Author: FAO; WCS; CIFOR-ICRAF; CIRAD;
Format: Booklet biblioteca
Language:English
Published: FAO ; 2024
Online Access:https://openknowledge.fao.org/handle/20.500.14283/CC9856EN
http://www.fao.org/3/cc9856en/cc9856en.pdf
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spelling dig-fao-it-20.500.14283-CC9856EN2024-03-16T16:21:11Z Kwinda Nyama: A multiplayer hunting game for social learning and sustainable use FAO; WCS; CIFOR-ICRAF; CIRAD; Games can help people learn about complex issues, make choices and adapt their actions as they observe the consequences of their choices. They allow adults and children to explore, safely, different scenarios that can generate a variety of outcomes depending on the choices they make as they play the game. Therefore, the Wildlife Conservation Society (WCS) with support from the SWM Programme, developed this low-tech, multiplayer decision-making game to play with rural communities in the Republic of the Congo and in the Democratic Republic of the Congo. This Manual explains the rules and materials needed to play the Kwinda Nyama game which tests players’ responses to different hunting scenarios with different rules. The SWM Programme is a major international initiative that aims to improve the conservation and sustainable use of wildlife in forest, savannah and wetland ecosystems. It is being funded by the European Union with co-funding from the French Facility for Global Environment (FFEM) and the French Development Agency (AFD). Projects are being piloted and tested with governments and communities in 17 participating countries. The initiative is coordinated by a dynamic consortium of four partners, namely the Food and Agriculture Organization of the United Nations (FAO), the Center for International Forestry Research and World Agroforestry (CIFOR-ICRAF), the French Agricultural Research Centre for International Development (CIRAD) and the Wildlife Conservation Society (WCS). 2024-03-16T01:20:10Z 2024-03-16T01:20:10Z 2024 2024-03-01T11:16:57.0000000Z Booklet https://openknowledge.fao.org/handle/20.500.14283/CC9856EN http://www.fao.org/3/cc9856en/cc9856en.pdf English FAO 32 p. Democratic Republic of the Congo Congo FAO ;
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region Europa del Sur
libraryname David Lubin Memorial Library of FAO
language English
description Games can help people learn about complex issues, make choices and adapt their actions as they observe the consequences of their choices. They allow adults and children to explore, safely, different scenarios that can generate a variety of outcomes depending on the choices they make as they play the game. Therefore, the Wildlife Conservation Society (WCS) with support from the SWM Programme, developed this low-tech, multiplayer decision-making game to play with rural communities in the Republic of the Congo and in the Democratic Republic of the Congo. This Manual explains the rules and materials needed to play the Kwinda Nyama game which tests players’ responses to different hunting scenarios with different rules. The SWM Programme is a major international initiative that aims to improve the conservation and sustainable use of wildlife in forest, savannah and wetland ecosystems. It is being funded by the European Union with co-funding from the French Facility for Global Environment (FFEM) and the French Development Agency (AFD). Projects are being piloted and tested with governments and communities in 17 participating countries. The initiative is coordinated by a dynamic consortium of four partners, namely the Food and Agriculture Organization of the United Nations (FAO), the Center for International Forestry Research and World Agroforestry (CIFOR-ICRAF), the French Agricultural Research Centre for International Development (CIRAD) and the Wildlife Conservation Society (WCS).
format Booklet
author FAO; WCS; CIFOR-ICRAF; CIRAD;
spellingShingle FAO; WCS; CIFOR-ICRAF; CIRAD;
Kwinda Nyama: A multiplayer hunting game for social learning and sustainable use
author_facet FAO; WCS; CIFOR-ICRAF; CIRAD;
author_sort FAO; WCS; CIFOR-ICRAF; CIRAD;
title Kwinda Nyama: A multiplayer hunting game for social learning and sustainable use
title_short Kwinda Nyama: A multiplayer hunting game for social learning and sustainable use
title_full Kwinda Nyama: A multiplayer hunting game for social learning and sustainable use
title_fullStr Kwinda Nyama: A multiplayer hunting game for social learning and sustainable use
title_full_unstemmed Kwinda Nyama: A multiplayer hunting game for social learning and sustainable use
title_sort kwinda nyama: a multiplayer hunting game for social learning and sustainable use
publisher FAO ;
publishDate 2024
url https://openknowledge.fao.org/handle/20.500.14283/CC9856EN
http://www.fao.org/3/cc9856en/cc9856en.pdf
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