Fostering knowledge sharing about agroforestry systems through the codesign of a role-playing game with farmers and students from the Municipe of Irituia (Northeast Para, Brasil)

The companion modelling approach aims at stimulating social learning among stakeholders through the interactive use of agent-based simulation models. In the Municipe of Irituia (Northeast Para, Brasil), such a process was initiated to enhance knowledge sharing among farmers, researchers and students about forest restoration. A first version of a stylized yet empirically grounded model of 4 similar 25-ha family farms was first designed by a group of researchers. This tool, clearly unfinished, can be seen as a sketch to initiate the co-design process: an important work of progressive shaping and improvement is needed so that it acquires its final form and becomes usable with people who were not involved in its design. Handled as a role-playing game (the actions of the farmers are decided by the participants), the tool was first introduced to a group of farmers who were selected because of the experience in agroforestry systems. Eliciting their knowledge and formalizing their practices allowed us to propose archetypes of agro-forestry systems. The game was first tested by students from Itabocal, a rural school of Irituia Municipe. In the game, when deciding to start agro-forestry, a participant has to select a type of pre-defined agro-forestry system. The growth of the plants is simulated by the computer model and a set of indicators is provided to the players for them to assess the balance between environmental and socioeconomic benefits. The model was fine-tuned through a series of successive workshops. We describe how it enabled fostering knowledge sharing among students, farmers and researchers.

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Main Authors: Le Page, Christophe, Perrier, Eva, Coudel, Emilie, Galvão, Layse, Garcia, Vitor, Navegantes, Lívia
Format: conference_item biblioteca
Language:eng
Published: ISE
Online Access:http://agritrop.cirad.fr/590444/
http://agritrop.cirad.fr/590444/1/LePage_Etnobiologia2018-Belem.pdf
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spelling dig-cirad-fr-5904442019-01-31T14:22:12Z http://agritrop.cirad.fr/590444/ http://agritrop.cirad.fr/590444/ Fostering knowledge sharing about agroforestry systems through the codesign of a role-playing game with farmers and students from the Municipe of Irituia (Northeast Para, Brasil). Le Page Christophe, Perrier Eva, Coudel Emilie, Galvão Layse, Garcia Vitor, Navegantes Lívia. 2018. . ISE. Bélem : ISE, Résumé, 1 p. Congress of the International Society of Ethnobiology. 16, Bélem, Brésil, 7 Août 2018/10 Août 2018.https://www.ise2018belem.com/englishversion <https://www.ise2018belem.com/englishversion> Researchers Fostering knowledge sharing about agroforestry systems through the codesign of a role-playing game with farmers and students from the Municipe of Irituia (Northeast Para, Brasil) Le Page, Christophe Perrier, Eva Coudel, Emilie Galvão, Layse Garcia, Vitor Navegantes, Lívia eng 2018 ISE The companion modelling approach aims at stimulating social learning among stakeholders through the interactive use of agent-based simulation models. In the Municipe of Irituia (Northeast Para, Brasil), such a process was initiated to enhance knowledge sharing among farmers, researchers and students about forest restoration. A first version of a stylized yet empirically grounded model of 4 similar 25-ha family farms was first designed by a group of researchers. This tool, clearly unfinished, can be seen as a sketch to initiate the co-design process: an important work of progressive shaping and improvement is needed so that it acquires its final form and becomes usable with people who were not involved in its design. Handled as a role-playing game (the actions of the farmers are decided by the participants), the tool was first introduced to a group of farmers who were selected because of the experience in agroforestry systems. Eliciting their knowledge and formalizing their practices allowed us to propose archetypes of agro-forestry systems. The game was first tested by students from Itabocal, a rural school of Irituia Municipe. In the game, when deciding to start agro-forestry, a participant has to select a type of pre-defined agro-forestry system. The growth of the plants is simulated by the computer model and a set of indicators is provided to the players for them to assess the balance between environmental and socioeconomic benefits. The model was fine-tuned through a series of successive workshops. We describe how it enabled fostering knowledge sharing among students, farmers and researchers. conference_item info:eu-repo/semantics/conferenceObject Conference info:eu-repo/semantics/publishedVersion http://agritrop.cirad.fr/590444/1/LePage_Etnobiologia2018-Belem.pdf text Cirad license info:eu-repo/semantics/openAccess https://agritrop.cirad.fr/mention_legale.html https://www.ise2018belem.com/englishversion info:eu-repo/semantics/altIdentifier/purl/https://www.ise2018belem.com/englishversion
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language eng
description The companion modelling approach aims at stimulating social learning among stakeholders through the interactive use of agent-based simulation models. In the Municipe of Irituia (Northeast Para, Brasil), such a process was initiated to enhance knowledge sharing among farmers, researchers and students about forest restoration. A first version of a stylized yet empirically grounded model of 4 similar 25-ha family farms was first designed by a group of researchers. This tool, clearly unfinished, can be seen as a sketch to initiate the co-design process: an important work of progressive shaping and improvement is needed so that it acquires its final form and becomes usable with people who were not involved in its design. Handled as a role-playing game (the actions of the farmers are decided by the participants), the tool was first introduced to a group of farmers who were selected because of the experience in agroforestry systems. Eliciting their knowledge and formalizing their practices allowed us to propose archetypes of agro-forestry systems. The game was first tested by students from Itabocal, a rural school of Irituia Municipe. In the game, when deciding to start agro-forestry, a participant has to select a type of pre-defined agro-forestry system. The growth of the plants is simulated by the computer model and a set of indicators is provided to the players for them to assess the balance between environmental and socioeconomic benefits. The model was fine-tuned through a series of successive workshops. We describe how it enabled fostering knowledge sharing among students, farmers and researchers.
format conference_item
author Le Page, Christophe
Perrier, Eva
Coudel, Emilie
Galvão, Layse
Garcia, Vitor
Navegantes, Lívia
spellingShingle Le Page, Christophe
Perrier, Eva
Coudel, Emilie
Galvão, Layse
Garcia, Vitor
Navegantes, Lívia
Fostering knowledge sharing about agroforestry systems through the codesign of a role-playing game with farmers and students from the Municipe of Irituia (Northeast Para, Brasil)
author_facet Le Page, Christophe
Perrier, Eva
Coudel, Emilie
Galvão, Layse
Garcia, Vitor
Navegantes, Lívia
author_sort Le Page, Christophe
title Fostering knowledge sharing about agroforestry systems through the codesign of a role-playing game with farmers and students from the Municipe of Irituia (Northeast Para, Brasil)
title_short Fostering knowledge sharing about agroforestry systems through the codesign of a role-playing game with farmers and students from the Municipe of Irituia (Northeast Para, Brasil)
title_full Fostering knowledge sharing about agroforestry systems through the codesign of a role-playing game with farmers and students from the Municipe of Irituia (Northeast Para, Brasil)
title_fullStr Fostering knowledge sharing about agroforestry systems through the codesign of a role-playing game with farmers and students from the Municipe of Irituia (Northeast Para, Brasil)
title_full_unstemmed Fostering knowledge sharing about agroforestry systems through the codesign of a role-playing game with farmers and students from the Municipe of Irituia (Northeast Para, Brasil)
title_sort fostering knowledge sharing about agroforestry systems through the codesign of a role-playing game with farmers and students from the municipe of irituia (northeast para, brasil)
publisher ISE
url http://agritrop.cirad.fr/590444/
http://agritrop.cirad.fr/590444/1/LePage_Etnobiologia2018-Belem.pdf
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