The AtollGame experience: From knowledge engineering to a computer-assisted role playing game
This paper presents the methodology developed to collect, understand and merge viewpoints coming from different stakeholders in order to build a shared and formal representation of the studied system dealing with groundwater management in the low-lying atoll of Tarawa (Republic of Kiribati). The methodology relies on three successive stages. First, a Global Targeted Appraisal focuses on social group leaders in order to collect different standpoints and their articulated mental models. These collective models are partly validated through Individual Activities Surveys focusing on behavioural patterns of individual islanders. Then, these models are merged into a single conceptual one using qualitative analysis software. This conceptual model is further simplified in order to create a computer-assisted role-playing game.
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Language: | eng |
Subjects: | U10 - Informatique, mathématiques et statistiques, P10 - Ressources en eau et leur gestion, |
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dig-cirad-fr-5396632022-12-30T18:30:05Z http://agritrop.cirad.fr/539663/ http://agritrop.cirad.fr/539663/ The AtollGame experience: From knowledge engineering to a computer-assisted role playing game. Dray Anne, Perez Pascal, Iones Natalie, Le Page Christophe, D'Aquino Patrick, Auatabu Titeem. 2006. Journal of Artificial Societies and Social Simulation, 9 (1), 10 p.http://jasss.soc.surrey.ac.uk/9/1/6.html <http://jasss.soc.surrey.ac.uk/9/1/6.html> Researchers The AtollGame experience: From knowledge engineering to a computer-assisted role playing game Dray, Anne Perez, Pascal Iones, Natalie Le Page, Christophe D'Aquino, Patrick Auatabu, Titeem eng 2006 Journal of Artificial Societies and Social Simulation U10 - Informatique, mathématiques et statistiques P10 - Ressources en eau et leur gestion This paper presents the methodology developed to collect, understand and merge viewpoints coming from different stakeholders in order to build a shared and formal representation of the studied system dealing with groundwater management in the low-lying atoll of Tarawa (Republic of Kiribati). The methodology relies on three successive stages. First, a Global Targeted Appraisal focuses on social group leaders in order to collect different standpoints and their articulated mental models. These collective models are partly validated through Individual Activities Surveys focusing on behavioural patterns of individual islanders. Then, these models are merged into a single conceptual one using qualitative analysis software. This conceptual model is further simplified in order to create a computer-assisted role-playing game. article info:eu-repo/semantics/article Journal Article info:eu-repo/semantics/publishedVersion http://agritrop.cirad.fr/539663/1/document_539663.pdf application/pdf Cirad license info:eu-repo/semantics/openAccess https://agritrop.cirad.fr/mention_legale.html http://jasss.soc.surrey.ac.uk/9/1/6.html info:eu-repo/semantics/altIdentifier/purl/http://jasss.soc.surrey.ac.uk/9/1/6.html |
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U10 - Informatique, mathématiques et statistiques P10 - Ressources en eau et leur gestion U10 - Informatique, mathématiques et statistiques P10 - Ressources en eau et leur gestion Dray, Anne Perez, Pascal Iones, Natalie Le Page, Christophe D'Aquino, Patrick Auatabu, Titeem The AtollGame experience: From knowledge engineering to a computer-assisted role playing game |
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This paper presents the methodology developed to collect, understand and merge viewpoints coming from different stakeholders in order to build a shared and formal representation of the studied system dealing with groundwater management in the low-lying atoll of Tarawa (Republic of Kiribati). The methodology relies on three successive stages. First, a Global Targeted Appraisal focuses on social group leaders in order to collect different standpoints and their articulated mental models. These collective models are partly validated through Individual Activities Surveys focusing on behavioural patterns of individual islanders. Then, these models are merged into a single conceptual one using qualitative analysis software. This conceptual model is further simplified in order to create a computer-assisted role-playing game. |
format |
article |
topic_facet |
U10 - Informatique, mathématiques et statistiques P10 - Ressources en eau et leur gestion |
author |
Dray, Anne Perez, Pascal Iones, Natalie Le Page, Christophe D'Aquino, Patrick Auatabu, Titeem |
author_facet |
Dray, Anne Perez, Pascal Iones, Natalie Le Page, Christophe D'Aquino, Patrick Auatabu, Titeem |
author_sort |
Dray, Anne |
title |
The AtollGame experience: From knowledge engineering to a computer-assisted role playing game |
title_short |
The AtollGame experience: From knowledge engineering to a computer-assisted role playing game |
title_full |
The AtollGame experience: From knowledge engineering to a computer-assisted role playing game |
title_fullStr |
The AtollGame experience: From knowledge engineering to a computer-assisted role playing game |
title_full_unstemmed |
The AtollGame experience: From knowledge engineering to a computer-assisted role playing game |
title_sort |
atollgame experience: from knowledge engineering to a computer-assisted role playing game |
url |
http://agritrop.cirad.fr/539663/ http://agritrop.cirad.fr/539663/1/document_539663.pdf |
work_keys_str_mv |
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1758021286758449152 |