Edutainment: Trends and Digital Strategies: Art, Culture and New Technologies in Latin America and the Caribbean
This study looks into the challenges and possibilities of edutainment and its connection to technology as a response to the new digital scenarios pushed forward by COVID-19. It analyzes the main characteristics that distinguish the most effective transformations within edutainment by generating qualitative and quantitative data that study the possibilities of both growth and innovation. This document also touches upon ways to create public policies and the resources that are needed to favor this sector.
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Language: | English |
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Inter-American Development Bank
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Subjects: | Learning, Education, Educational Institution, Digital Technology, Children, Coronavirus, Science and Technology, Skills, Pandemic, Digital Transformation, Digital Strategy, Educational Innovation, Z10 - Cultural Economics • Economic Sociology • Economic Anthropology: General, edutainment;educational entertainment;video games;educational games;XXI Century tools;digital strategies;creative and cultural industries;value chain;COVID-19;innovation;Latin America and the Caribbean., |
Online Access: | http://dx.doi.org/10.18235/0004297 https://publications.iadb.org/en/edutainment-trends-and-digital-strategies-art-culture-and-new-technologies-latin-america-and |
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dig-bid-node-323482022-07-01T16:21:02ZEdutainment: Trends and Digital Strategies: Art, Culture and New Technologies in Latin America and the Caribbean 2022-06-16T00:06:00+0000 http://dx.doi.org/10.18235/0004297 https://publications.iadb.org/en/edutainment-trends-and-digital-strategies-art-culture-and-new-technologies-latin-america-and Inter-American Development Bank Learning Education Educational Institution Digital Technology Children Coronavirus Science and Technology Skills Pandemic Digital Transformation Digital Strategy Educational Innovation Z10 - Cultural Economics • Economic Sociology • Economic Anthropology: General edutainment;educational entertainment;video games;educational games;XXI Century tools;digital strategies;creative and cultural industries;value chain;COVID-19;innovation;Latin America and the Caribbean. This study looks into the challenges and possibilities of edutainment and its connection to technology as a response to the new digital scenarios pushed forward by COVID-19. It analyzes the main characteristics that distinguish the most effective transformations within edutainment by generating qualitative and quantitative data that study the possibilities of both growth and innovation. This document also touches upon ways to create public policies and the resources that are needed to favor this sector. Inter-American Development Bank Andrea Villers Oswaldo Hernández Trujillo Alejandra Luzardo Eliana Prada Isabel Gil Gómez Jorge Carrión Castro Luis Vargas Santiago Simone Sasso Trinidad Zaldívar IDB Publications Argentina Bahamas Barbados Belize Bolivia Brazil Chile Colombia Costa Rica Dominican Republic Ecuador El Salvador Guatemala Haiti Honduras Jamaica Mexico Nicaragua Panama Peru Suriname Trinidad and Tobago Uruguay Venezuela Latin America and the Caribbean en |
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Learning Education Educational Institution Digital Technology Children Coronavirus Science and Technology Skills Pandemic Digital Transformation Digital Strategy Educational Innovation Z10 - Cultural Economics • Economic Sociology • Economic Anthropology: General edutainment;educational entertainment;video games;educational games;XXI Century tools;digital strategies;creative and cultural industries;value chain;COVID-19;innovation;Latin America and the Caribbean. Learning Education Educational Institution Digital Technology Children Coronavirus Science and Technology Skills Pandemic Digital Transformation Digital Strategy Educational Innovation Z10 - Cultural Economics • Economic Sociology • Economic Anthropology: General edutainment;educational entertainment;video games;educational games;XXI Century tools;digital strategies;creative and cultural industries;value chain;COVID-19;innovation;Latin America and the Caribbean. |
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Learning Education Educational Institution Digital Technology Children Coronavirus Science and Technology Skills Pandemic Digital Transformation Digital Strategy Educational Innovation Z10 - Cultural Economics • Economic Sociology • Economic Anthropology: General edutainment;educational entertainment;video games;educational games;XXI Century tools;digital strategies;creative and cultural industries;value chain;COVID-19;innovation;Latin America and the Caribbean. Learning Education Educational Institution Digital Technology Children Coronavirus Science and Technology Skills Pandemic Digital Transformation Digital Strategy Educational Innovation Z10 - Cultural Economics • Economic Sociology • Economic Anthropology: General edutainment;educational entertainment;video games;educational games;XXI Century tools;digital strategies;creative and cultural industries;value chain;COVID-19;innovation;Latin America and the Caribbean. Inter-American Development Bank Edutainment: Trends and Digital Strategies: Art, Culture and New Technologies in Latin America and the Caribbean |
description |
This study looks into the challenges and possibilities of edutainment and its connection to technology as a response to the new digital scenarios pushed forward by COVID-19. It analyzes the main characteristics that distinguish the most effective transformations within edutainment by generating qualitative and quantitative data that study the possibilities of both growth and innovation. This document also touches upon ways to create public policies and the resources that are needed to favor this sector. |
author2 |
Andrea Villers |
author_facet |
Andrea Villers Inter-American Development Bank |
topic_facet |
Learning Education Educational Institution Digital Technology Children Coronavirus Science and Technology Skills Pandemic Digital Transformation Digital Strategy Educational Innovation Z10 - Cultural Economics • Economic Sociology • Economic Anthropology: General edutainment;educational entertainment;video games;educational games;XXI Century tools;digital strategies;creative and cultural industries;value chain;COVID-19;innovation;Latin America and the Caribbean. |
author |
Inter-American Development Bank |
author_sort |
Inter-American Development Bank |
title |
Edutainment: Trends and Digital Strategies: Art, Culture and New Technologies in Latin America and the Caribbean |
title_short |
Edutainment: Trends and Digital Strategies: Art, Culture and New Technologies in Latin America and the Caribbean |
title_full |
Edutainment: Trends and Digital Strategies: Art, Culture and New Technologies in Latin America and the Caribbean |
title_fullStr |
Edutainment: Trends and Digital Strategies: Art, Culture and New Technologies in Latin America and the Caribbean |
title_full_unstemmed |
Edutainment: Trends and Digital Strategies: Art, Culture and New Technologies in Latin America and the Caribbean |
title_sort |
edutainment: trends and digital strategies: art, culture and new technologies in latin america and the caribbean |
publisher |
Inter-American Development Bank |
url |
http://dx.doi.org/10.18235/0004297 https://publications.iadb.org/en/edutainment-trends-and-digital-strategies-art-culture-and-new-technologies-latin-america-and |
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AT interamericandevelopmentbank edutainmenttrendsanddigitalstrategiesartcultureandnewtechnologiesinlatinamericaandthecaribbean |
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1806237855605850112 |