Edutainment: Trends and Digital Strategies: Art, Culture and New Technologies in Latin America and the Caribbean

This study looks into the challenges and possibilities of edutainment and its connection to technology as a response to the new digital scenarios pushed forward by COVID-19. It analyzes the main characteristics that distinguish the most effective transformations within edutainment by generating qualitative and quantitative data that study the possibilities of both growth and innovation. This document also touches upon ways to create public policies and the resources that are needed to favor this sector.

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Bibliographic Details
Main Author: Inter-American Development Bank
Other Authors: Andrea Villers
Language:English
Published: Inter-American Development Bank
Subjects:Learning, Education, Educational Institution, Digital Technology, Children, Coronavirus, Science and Technology, Skills, Pandemic, Digital Transformation, Digital Strategy, Educational Innovation, Z10 - Cultural Economics • Economic Sociology • Economic Anthropology: General, edutainment;educational entertainment;video games;educational games;XXI Century tools;digital strategies;creative and cultural industries;value chain;COVID-19;innovation;Latin America and the Caribbean.,
Online Access:http://dx.doi.org/10.18235/0004297
https://publications.iadb.org/en/edutainment-trends-and-digital-strategies-art-culture-and-new-technologies-latin-america-and
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spelling dig-bid-node-323482022-07-01T16:21:02ZEdutainment: Trends and Digital Strategies: Art, Culture and New Technologies in Latin America and the Caribbean 2022-06-16T00:06:00+0000 http://dx.doi.org/10.18235/0004297 https://publications.iadb.org/en/edutainment-trends-and-digital-strategies-art-culture-and-new-technologies-latin-america-and Inter-American Development Bank Learning Education Educational Institution Digital Technology Children Coronavirus Science and Technology Skills Pandemic Digital Transformation Digital Strategy Educational Innovation Z10 - Cultural Economics • Economic Sociology • Economic Anthropology: General edutainment;educational entertainment;video games;educational games;XXI Century tools;digital strategies;creative and cultural industries;value chain;COVID-19;innovation;Latin America and the Caribbean. This study looks into the challenges and possibilities of edutainment and its connection to technology as a response to the new digital scenarios pushed forward by COVID-19. It analyzes the main characteristics that distinguish the most effective transformations within edutainment by generating qualitative and quantitative data that study the possibilities of both growth and innovation. This document also touches upon ways to create public policies and the resources that are needed to favor this sector. Inter-American Development Bank Andrea Villers Oswaldo Hernández Trujillo Alejandra Luzardo Eliana Prada Isabel Gil Gómez Jorge Carrión Castro Luis Vargas Santiago Simone Sasso Trinidad Zaldívar IDB Publications Argentina Bahamas Barbados Belize Bolivia Brazil Chile Colombia Costa Rica Dominican Republic Ecuador El Salvador Guatemala Haiti Honduras Jamaica Mexico Nicaragua Panama Peru Suriname Trinidad and Tobago Uruguay Venezuela Latin America and the Caribbean en
institution BID
collection DSpace
country Estados Unidos
countrycode US
component Bibliográfico
access En linea
databasecode dig-bid
tag biblioteca
region America del Norte
libraryname Biblioteca Felipe Herrera del BID
language English
topic Learning
Education
Educational Institution
Digital Technology
Children
Coronavirus
Science and Technology
Skills
Pandemic
Digital Transformation
Digital Strategy
Educational Innovation
Z10 - Cultural Economics • Economic Sociology • Economic Anthropology: General
edutainment;educational entertainment;video games;educational games;XXI Century tools;digital strategies;creative and cultural industries;value chain;COVID-19;innovation;Latin America and the Caribbean.
Learning
Education
Educational Institution
Digital Technology
Children
Coronavirus
Science and Technology
Skills
Pandemic
Digital Transformation
Digital Strategy
Educational Innovation
Z10 - Cultural Economics • Economic Sociology • Economic Anthropology: General
edutainment;educational entertainment;video games;educational games;XXI Century tools;digital strategies;creative and cultural industries;value chain;COVID-19;innovation;Latin America and the Caribbean.
spellingShingle Learning
Education
Educational Institution
Digital Technology
Children
Coronavirus
Science and Technology
Skills
Pandemic
Digital Transformation
Digital Strategy
Educational Innovation
Z10 - Cultural Economics • Economic Sociology • Economic Anthropology: General
edutainment;educational entertainment;video games;educational games;XXI Century tools;digital strategies;creative and cultural industries;value chain;COVID-19;innovation;Latin America and the Caribbean.
Learning
Education
Educational Institution
Digital Technology
Children
Coronavirus
Science and Technology
Skills
Pandemic
Digital Transformation
Digital Strategy
Educational Innovation
Z10 - Cultural Economics • Economic Sociology • Economic Anthropology: General
edutainment;educational entertainment;video games;educational games;XXI Century tools;digital strategies;creative and cultural industries;value chain;COVID-19;innovation;Latin America and the Caribbean.
Inter-American Development Bank
Edutainment: Trends and Digital Strategies: Art, Culture and New Technologies in Latin America and the Caribbean
description This study looks into the challenges and possibilities of edutainment and its connection to technology as a response to the new digital scenarios pushed forward by COVID-19. It analyzes the main characteristics that distinguish the most effective transformations within edutainment by generating qualitative and quantitative data that study the possibilities of both growth and innovation. This document also touches upon ways to create public policies and the resources that are needed to favor this sector.
author2 Andrea Villers
author_facet Andrea Villers
Inter-American Development Bank
topic_facet Learning
Education
Educational Institution
Digital Technology
Children
Coronavirus
Science and Technology
Skills
Pandemic
Digital Transformation
Digital Strategy
Educational Innovation
Z10 - Cultural Economics • Economic Sociology • Economic Anthropology: General
edutainment;educational entertainment;video games;educational games;XXI Century tools;digital strategies;creative and cultural industries;value chain;COVID-19;innovation;Latin America and the Caribbean.
author Inter-American Development Bank
author_sort Inter-American Development Bank
title Edutainment: Trends and Digital Strategies: Art, Culture and New Technologies in Latin America and the Caribbean
title_short Edutainment: Trends and Digital Strategies: Art, Culture and New Technologies in Latin America and the Caribbean
title_full Edutainment: Trends and Digital Strategies: Art, Culture and New Technologies in Latin America and the Caribbean
title_fullStr Edutainment: Trends and Digital Strategies: Art, Culture and New Technologies in Latin America and the Caribbean
title_full_unstemmed Edutainment: Trends and Digital Strategies: Art, Culture and New Technologies in Latin America and the Caribbean
title_sort edutainment: trends and digital strategies: art, culture and new technologies in latin america and the caribbean
publisher Inter-American Development Bank
url http://dx.doi.org/10.18235/0004297
https://publications.iadb.org/en/edutainment-trends-and-digital-strategies-art-culture-and-new-technologies-latin-america-and
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