Does Gamification in Education Work?: Experimental Evidence from Chile

Gamification, or the introduction of game elements to non-game contexts, has the potential to improve learning by increasing student motivation. However, there is little rigorous evidence about its effectiveness. In this paper, we experimentally evaluate an innovative technology program that uses gamification to increase math learning in low-performing primary schools in Chile. The ConectaIdeas program involves two weekly sessions in a computer lab during which students use an online platform to solve math exercises. The platform tracks how many exercises students perform and features different types of individual and group competitions to promote student motivation. Results indicate large positive effects on math learning of about 0.27 standard deviations on the Chilean national standardized exam (no effects were found on language). The program also affected several non-academic outcomes in both positive and negative ways. On the one hand, it increased students’ preference to use technology for math learning and promoted the idea among students that study effort can raise intelligence. On the other hand, the program increased math anxiety and reduced students’ preferences to collaborate in teams. These results suggest that gamification could be an important tool to boost student learning, but that it may bring unintended consequences.

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Bibliographic Details
Main Author: Inter-American Development Bank
Other Authors: Roberto Araya
Language:English
Published: Inter-American Development Bank
Subjects:Primary Education, Educational Technology, Teaching of Mathematics, Gamification of Learning, Impact Evaluation, Randomized Controlled Trial, I21 - Analysis of Education, I28 - Government Policy,
Online Access:http://dx.doi.org/10.18235/0001777
https://publications.iadb.org/en/does-gamification-education-work-experimental-evidence-chile-0
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spelling dig-bid-node-192722022-06-23T18:59:32ZDoes Gamification in Education Work?: Experimental Evidence from Chile 2019-07-15T00:00:00+0000 http://dx.doi.org/10.18235/0001777 https://publications.iadb.org/en/does-gamification-education-work-experimental-evidence-chile-0 Inter-American Development Bank Primary Education Educational Technology Teaching of Mathematics Gamification of Learning Impact Evaluation Randomized Controlled Trial I21 - Analysis of Education I28 - Government Policy Gamification, or the introduction of game elements to non-game contexts, has the potential to improve learning by increasing student motivation. However, there is little rigorous evidence about its effectiveness. In this paper, we experimentally evaluate an innovative technology program that uses gamification to increase math learning in low-performing primary schools in Chile. The ConectaIdeas program involves two weekly sessions in a computer lab during which students use an online platform to solve math exercises. The platform tracks how many exercises students perform and features different types of individual and group competitions to promote student motivation. Results indicate large positive effects on math learning of about 0.27 standard deviations on the Chilean national standardized exam (no effects were found on language). The program also affected several non-academic outcomes in both positive and negative ways. On the one hand, it increased students’ preference to use technology for math learning and promoted the idea among students that study effort can raise intelligence. On the other hand, the program increased math anxiety and reduced students’ preferences to collaborate in teams. These results suggest that gamification could be an important tool to boost student learning, but that it may bring unintended consequences. Inter-American Development Bank Roberto Araya Elena Arias Ortiz Nicolas L. Bottan Julian P. Cristia application/pdf IDB Publications Chile en
institution BID
collection DSpace
country Estados Unidos
countrycode US
component Bibliográfico
access En linea
databasecode dig-bid
tag biblioteca
region America del Norte
libraryname Biblioteca Felipe Herrera del BID
language English
topic Primary Education
Educational Technology
Teaching of Mathematics
Gamification of Learning
Impact Evaluation
Randomized Controlled Trial
I21 - Analysis of Education
I28 - Government Policy
Primary Education
Educational Technology
Teaching of Mathematics
Gamification of Learning
Impact Evaluation
Randomized Controlled Trial
I21 - Analysis of Education
I28 - Government Policy
spellingShingle Primary Education
Educational Technology
Teaching of Mathematics
Gamification of Learning
Impact Evaluation
Randomized Controlled Trial
I21 - Analysis of Education
I28 - Government Policy
Primary Education
Educational Technology
Teaching of Mathematics
Gamification of Learning
Impact Evaluation
Randomized Controlled Trial
I21 - Analysis of Education
I28 - Government Policy
Inter-American Development Bank
Does Gamification in Education Work?: Experimental Evidence from Chile
description Gamification, or the introduction of game elements to non-game contexts, has the potential to improve learning by increasing student motivation. However, there is little rigorous evidence about its effectiveness. In this paper, we experimentally evaluate an innovative technology program that uses gamification to increase math learning in low-performing primary schools in Chile. The ConectaIdeas program involves two weekly sessions in a computer lab during which students use an online platform to solve math exercises. The platform tracks how many exercises students perform and features different types of individual and group competitions to promote student motivation. Results indicate large positive effects on math learning of about 0.27 standard deviations on the Chilean national standardized exam (no effects were found on language). The program also affected several non-academic outcomes in both positive and negative ways. On the one hand, it increased students’ preference to use technology for math learning and promoted the idea among students that study effort can raise intelligence. On the other hand, the program increased math anxiety and reduced students’ preferences to collaborate in teams. These results suggest that gamification could be an important tool to boost student learning, but that it may bring unintended consequences.
author2 Roberto Araya
author_facet Roberto Araya
Inter-American Development Bank
topic_facet Primary Education
Educational Technology
Teaching of Mathematics
Gamification of Learning
Impact Evaluation
Randomized Controlled Trial
I21 - Analysis of Education
I28 - Government Policy
author Inter-American Development Bank
author_sort Inter-American Development Bank
title Does Gamification in Education Work?: Experimental Evidence from Chile
title_short Does Gamification in Education Work?: Experimental Evidence from Chile
title_full Does Gamification in Education Work?: Experimental Evidence from Chile
title_fullStr Does Gamification in Education Work?: Experimental Evidence from Chile
title_full_unstemmed Does Gamification in Education Work?: Experimental Evidence from Chile
title_sort does gamification in education work?: experimental evidence from chile
publisher Inter-American Development Bank
url http://dx.doi.org/10.18235/0001777
https://publications.iadb.org/en/does-gamification-education-work-experimental-evidence-chile-0
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