Media Computing [electronic resource] : Computational Media Aesthetics /

Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyz­ ing image sequences, or video understanding. Video understanding deals with understanding of video sequences, e. g. , recognition of gestures, activities, fa­ cial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvious overlap with computer vision. The main goal of computer graphics is to gener­ ate and animate realistic looking images, and videos. Researchers in computer graphics are increasingly employing techniques from computer vision to gen­ erate the synthetic imagery. A good example of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is de­ rived from real images using computer vision techniques. Here the shift is from synthesis to analysis followed by synthesis.

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Bibliographic Details
Main Authors: Dorai, Chitra. editor., Venkatesh, Svetha. editor., SpringerLink (Online service)
Format: Texto biblioteca
Language:eng
Published: Boston, MA : Springer US : Imprint: Springer, 2002
Subjects:Computer science., Data structures (Computer science)., Information storage and retrieval., Multimedia information systems., Computer graphics., Image processing., Computer Science., Image Processing and Computer Vision., Data Structures, Cryptology and Information Theory., Computer Imaging, Vision, Pattern Recognition and Graphics., Multimedia Information Systems., Information Storage and Retrieval.,
Online Access:http://dx.doi.org/10.1007/978-1-4615-1119-9
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record_format koha
institution COLPOS
collection Koha
country México
countrycode MX
component Bibliográfico
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databasecode cat-colpos
tag biblioteca
region America del Norte
libraryname Departamento de documentación y biblioteca de COLPOS
language eng
topic Computer science.
Data structures (Computer science).
Information storage and retrieval.
Multimedia information systems.
Computer graphics.
Image processing.
Computer Science.
Image Processing and Computer Vision.
Data Structures, Cryptology and Information Theory.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Multimedia Information Systems.
Information Storage and Retrieval.
Computer science.
Data structures (Computer science).
Information storage and retrieval.
Multimedia information systems.
Computer graphics.
Image processing.
Computer Science.
Image Processing and Computer Vision.
Data Structures, Cryptology and Information Theory.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Multimedia Information Systems.
Information Storage and Retrieval.
spellingShingle Computer science.
Data structures (Computer science).
Information storage and retrieval.
Multimedia information systems.
Computer graphics.
Image processing.
Computer Science.
Image Processing and Computer Vision.
Data Structures, Cryptology and Information Theory.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Multimedia Information Systems.
Information Storage and Retrieval.
Computer science.
Data structures (Computer science).
Information storage and retrieval.
Multimedia information systems.
Computer graphics.
Image processing.
Computer Science.
Image Processing and Computer Vision.
Data Structures, Cryptology and Information Theory.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Multimedia Information Systems.
Information Storage and Retrieval.
Dorai, Chitra. editor.
Venkatesh, Svetha. editor.
SpringerLink (Online service)
Media Computing [electronic resource] : Computational Media Aesthetics /
description Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyz­ ing image sequences, or video understanding. Video understanding deals with understanding of video sequences, e. g. , recognition of gestures, activities, fa­ cial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvious overlap with computer vision. The main goal of computer graphics is to gener­ ate and animate realistic looking images, and videos. Researchers in computer graphics are increasingly employing techniques from computer vision to gen­ erate the synthetic imagery. A good example of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is de­ rived from real images using computer vision techniques. Here the shift is from synthesis to analysis followed by synthesis.
format Texto
topic_facet Computer science.
Data structures (Computer science).
Information storage and retrieval.
Multimedia information systems.
Computer graphics.
Image processing.
Computer Science.
Image Processing and Computer Vision.
Data Structures, Cryptology and Information Theory.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Multimedia Information Systems.
Information Storage and Retrieval.
author Dorai, Chitra. editor.
Venkatesh, Svetha. editor.
SpringerLink (Online service)
author_facet Dorai, Chitra. editor.
Venkatesh, Svetha. editor.
SpringerLink (Online service)
author_sort Dorai, Chitra. editor.
title Media Computing [electronic resource] : Computational Media Aesthetics /
title_short Media Computing [electronic resource] : Computational Media Aesthetics /
title_full Media Computing [electronic resource] : Computational Media Aesthetics /
title_fullStr Media Computing [electronic resource] : Computational Media Aesthetics /
title_full_unstemmed Media Computing [electronic resource] : Computational Media Aesthetics /
title_sort media computing [electronic resource] : computational media aesthetics /
publisher Boston, MA : Springer US : Imprint: Springer,
publishDate 2002
url http://dx.doi.org/10.1007/978-1-4615-1119-9
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spelling KOHA-OAI-TEST:2206112018-07-30T23:58:04ZMedia Computing [electronic resource] : Computational Media Aesthetics / Dorai, Chitra. editor. Venkatesh, Svetha. editor. SpringerLink (Online service) textBoston, MA : Springer US : Imprint: Springer,2002.engTraditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyz­ ing image sequences, or video understanding. Video understanding deals with understanding of video sequences, e. g. , recognition of gestures, activities, fa­ cial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvious overlap with computer vision. The main goal of computer graphics is to gener­ ate and animate realistic looking images, and videos. Researchers in computer graphics are increasingly employing techniques from computer vision to gen­ erate the synthetic imagery. A good example of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is de­ rived from real images using computer vision techniques. Here the shift is from synthesis to analysis followed by synthesis.1 Bridging the Semantic Gap in Content Management Systems -- 2 Essentials of Applied Media Aesthetics -- 3 Space-Time Mappings as Database Browsing Tools -- 4 Formulating Film Tempo -- 5 Modeling Color Dynamics for the Semantics of Commercials -- 6 Scene Determination Using Auditive Segmentation -- 7 Determining Affective Events Through Film Audio -- 8 The Future of Media Computing.Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyz­ ing image sequences, or video understanding. Video understanding deals with understanding of video sequences, e. g. , recognition of gestures, activities, fa­ cial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvious overlap with computer vision. The main goal of computer graphics is to gener­ ate and animate realistic looking images, and videos. Researchers in computer graphics are increasingly employing techniques from computer vision to gen­ erate the synthetic imagery. A good example of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is de­ rived from real images using computer vision techniques. Here the shift is from synthesis to analysis followed by synthesis.Computer science.Data structures (Computer science).Information storage and retrieval.Multimedia information systems.Computer graphics.Image processing.Computer Science.Image Processing and Computer Vision.Data Structures, Cryptology and Information Theory.Computer Imaging, Vision, Pattern Recognition and Graphics.Multimedia Information Systems.Information Storage and Retrieval.Springer eBookshttp://dx.doi.org/10.1007/978-1-4615-1119-9URN:ISBN:9781461511199