Confluence of Computer Vision and Computer Graphics [electronic resource] /

A collection of original contributions by researchers who work at the forefront of a new field, lying at the intersection of computer vision and computer graphics. Several original approaches are presented to the integration of computer vision and graphics techniques to aid in the realistic modelling of objects and scenes, interactive computer graphics, augmented reality, and virtual studios. Numerous applications are also discussed, including urban and archaeological site modelling, modelling dressed humans, medical visualisation, figure and facial animation, real-time 3D teleimmersion telecollaboration, augmented reality as a new user interface concept, and augmented reality in the understanding of underwater scenes.

Saved in:
Bibliographic Details
Main Authors: Leonardis, Aleš. editor., Solina, Franc. editor., Bajcsy, Ruzena. editor., SpringerLink (Online service)
Format: Texto biblioteca
Language:eng
Published: Dordrecht : Springer Netherlands : Imprint: Springer, 2000
Subjects:Computer science., User interfaces (Computer systems)., Artificial intelligence., Computer graphics., Image processing., Computer Science., Image Processing and Computer Vision., Computer Imaging, Vision, Pattern Recognition and Graphics., Computer Graphics., User Interfaces and Human Computer Interaction., Artificial Intelligence (incl. Robotics).,
Online Access:http://dx.doi.org/10.1007/978-94-011-4321-9
Tags: Add Tag
No Tags, Be the first to tag this record!
id KOHA-OAI-TEST:219069
record_format koha
institution COLPOS
collection Koha
country México
countrycode MX
component Bibliográfico
access En linea
En linea
databasecode cat-colpos
tag biblioteca
region America del Norte
libraryname Departamento de documentación y biblioteca de COLPOS
language eng
topic Computer science.
User interfaces (Computer systems).
Artificial intelligence.
Computer graphics.
Image processing.
Computer Science.
Image Processing and Computer Vision.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Computer Graphics.
User Interfaces and Human Computer Interaction.
Artificial Intelligence (incl. Robotics).
Computer science.
User interfaces (Computer systems).
Artificial intelligence.
Computer graphics.
Image processing.
Computer Science.
Image Processing and Computer Vision.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Computer Graphics.
User Interfaces and Human Computer Interaction.
Artificial Intelligence (incl. Robotics).
spellingShingle Computer science.
User interfaces (Computer systems).
Artificial intelligence.
Computer graphics.
Image processing.
Computer Science.
Image Processing and Computer Vision.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Computer Graphics.
User Interfaces and Human Computer Interaction.
Artificial Intelligence (incl. Robotics).
Computer science.
User interfaces (Computer systems).
Artificial intelligence.
Computer graphics.
Image processing.
Computer Science.
Image Processing and Computer Vision.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Computer Graphics.
User Interfaces and Human Computer Interaction.
Artificial Intelligence (incl. Robotics).
Leonardis, Aleš. editor.
Solina, Franc. editor.
Bajcsy, Ruzena. editor.
SpringerLink (Online service)
Confluence of Computer Vision and Computer Graphics [electronic resource] /
description A collection of original contributions by researchers who work at the forefront of a new field, lying at the intersection of computer vision and computer graphics. Several original approaches are presented to the integration of computer vision and graphics techniques to aid in the realistic modelling of objects and scenes, interactive computer graphics, augmented reality, and virtual studios. Numerous applications are also discussed, including urban and archaeological site modelling, modelling dressed humans, medical visualisation, figure and facial animation, real-time 3D teleimmersion telecollaboration, augmented reality as a new user interface concept, and augmented reality in the understanding of underwater scenes.
format Texto
topic_facet Computer science.
User interfaces (Computer systems).
Artificial intelligence.
Computer graphics.
Image processing.
Computer Science.
Image Processing and Computer Vision.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Computer Graphics.
User Interfaces and Human Computer Interaction.
Artificial Intelligence (incl. Robotics).
author Leonardis, Aleš. editor.
Solina, Franc. editor.
Bajcsy, Ruzena. editor.
SpringerLink (Online service)
author_facet Leonardis, Aleš. editor.
Solina, Franc. editor.
Bajcsy, Ruzena. editor.
SpringerLink (Online service)
author_sort Leonardis, Aleš. editor.
title Confluence of Computer Vision and Computer Graphics [electronic resource] /
title_short Confluence of Computer Vision and Computer Graphics [electronic resource] /
title_full Confluence of Computer Vision and Computer Graphics [electronic resource] /
title_fullStr Confluence of Computer Vision and Computer Graphics [electronic resource] /
title_full_unstemmed Confluence of Computer Vision and Computer Graphics [electronic resource] /
title_sort confluence of computer vision and computer graphics [electronic resource] /
publisher Dordrecht : Springer Netherlands : Imprint: Springer,
publishDate 2000
url http://dx.doi.org/10.1007/978-94-011-4321-9
work_keys_str_mv AT leonardisaleseditor confluenceofcomputervisionandcomputergraphicselectronicresource
AT solinafranceditor confluenceofcomputervisionandcomputergraphicselectronicresource
AT bajcsyruzenaeditor confluenceofcomputervisionandcomputergraphicselectronicresource
AT springerlinkonlineservice confluenceofcomputervisionandcomputergraphicselectronicresource
_version_ 1756269975747690496
spelling KOHA-OAI-TEST:2190692018-07-30T23:55:39ZConfluence of Computer Vision and Computer Graphics [electronic resource] / Leonardis, Aleš. editor. Solina, Franc. editor. Bajcsy, Ruzena. editor. SpringerLink (Online service) textDordrecht : Springer Netherlands : Imprint: Springer,2000.engA collection of original contributions by researchers who work at the forefront of a new field, lying at the intersection of computer vision and computer graphics. Several original approaches are presented to the integration of computer vision and graphics techniques to aid in the realistic modelling of objects and scenes, interactive computer graphics, augmented reality, and virtual studios. Numerous applications are also discussed, including urban and archaeological site modelling, modelling dressed humans, medical visualisation, figure and facial animation, real-time 3D teleimmersion telecollaboration, augmented reality as a new user interface concept, and augmented reality in the understanding of underwater scenes.1 From images to virtual and augmented reality -- 1. Introduction -- 2. Review: the correspondence problem over multiple views -- 3. Results -- 4. Construction of virtual-reality models for polyhedral scenes -- 5. Augmented reality -- 6. Future developments -- 2 Surface reconstruction from multiple views using apparent contours and surface texture -- 1. Introduction -- 2. Reconstruction from apparent contours -- 3. Computing the surface from texture information -- 4. Minimising reprojection errors using a surface representation -- 5. Summary -- 3 Consistent projective reconstruction from multiple views -- 1. Introduction -- 2. Problem of joining two independent projective reconstructions -- 3. Projective reconstruction from three views -- 4. Projective reconstruction from n views based on concatenation of trifocal constraints -- 5. Experiments -- 6. Summary -- Appendix A: Trifocal constraints -- Appendix B: The structure of matrix G -- 4 Accurate natural surface reconstruction from polynocular stereo -- 1. Introduction -- 2. The point-set model reconstruction -- 3. The fish-scale model reconstruction -- 4. The discrete manifold model reconstruction -- 5. Human face 3D model reconstruction -- 6. Summary -- 5 Building models from sensor data: An application shared by the computer vision and the computer graphics community -- 1. Introduction -- 2. Model building pipeline -- 3. Research themes -- 4. Conclusion -- 6 Acquiring range images of objects with non-uniform reflectance using high dynamic scale radiance maps -- 1. Introduction -- 2. Acquisition technique -- 3. Problem description -- 4. Our approach -- 5. Experimental results -- 6. Conclusion -- 7 Dynamic view interpolation without affine reconstruction -- 1. Introduction -- 2. Dynamic view morphing -- 3. Notation and preliminary concepts -- 4. View interpolation for a single moving object -- 5. Interpolation without H? -- 6. Interpolation with H? -- 7. Experimental results -- 8. Summary -- 8 Facial motion capturing using an explanation-based approach -- 1. Introduction -- 2. PBVD model -- 3. PBVD model-based tracking algorithm -- 4. Explanation-based motion tracking -- 5. Implementation and experimental results -- 6. Discussion -- 9 Image-based 3D modeling: Modeling from reality -- 1. Introduction -- 2. Two image-based 3D acquisition systems -- 3. Image-based texture synthesis -- 4. Face animation for speech -- 5. Conclusions and future work -- 10 Computer vision and graphics techniques for modeling dressed humans -- 1. Introduction -- 2. Human body reconstruction -- 3. Modeling and analysis of cloth draping -- 4. Experimental results -- 5. Conclusions -- 11 Urban site models: Accurate, detailed, rapid and inexpensive -- 1. Introduction -- 2. Source data -- 3. Work flow issues -- 4. The use of image matching -- 5. Setting up large blocks of imagery -- 6. Extracting details of building facades -- 7. Where will this lead? -- 12 Medical visualisation, biomechanics, figure animation and robot teleoperation: Themes and links -- 1. Introduction -- 2. Medical visualisation and biomechanics -- 3. Figure animation -- 4. Telecontrol of robots -- 5. Summary -- 13 Can virtual look real? A review of virtual studio techniques -- 1. Introduction -- 2. Real-time performance -- 3. Realism of computer-generated scenes -- 4. Lighting and chroma keying -- 5. Shadows -- 6. Camera tracking -- 7. Simulation of lens behavior -- 8. Distance keying -- 9. Conclusions -- 14 Real-time 3D-teleimmersion -- 1. Introduction -- 2. Related work -- 3. System description and scenario -- 4. Binocular stereo reconstruction -- 5. A novel trinocular stereo algorithm -- 6. Performance -- 7. Conclusions and the future -- 15 Augmented reality: A problem in need of many computer vision—based solutions -- 1. Introduction -- 2. Typical AR configurations -- 3. User tracking -- 4. 3D scene modeling for occlusion and reflection handling -- 5. Diminished reality -- 6. Mobile object tracking -- 7. Virtual user motion and telepresence -- 8. Summary -- 16 Registration methods for harmonious integration of real world and computer generated objects -- 1. Introduction -- 2. Contributions -- 3. Overview -- 4. Robust pose computation from various features (RPC algorithm) -- 5. Improving the viewpoint computation -- 6. Results -- 7. Conclusion -- Appendix: The fundamental matrix -- 17 3D object tracking using analysis/synthesis techniques -- 1. Introduction -- 2. Models -- 3. Camera calibration -- 4. Definition of the object tracking parameters -- 5. Matching process -- 6. Optimization -- 7. Dynamic tracking -- 8. Experiments and results -- 9. Conclusion and future work -- 10. Summary -- 18 Augmented reality by integrating multiple sensory modalities for underwater scene understanding -- 1. Introduction -- 2. Segmentation -- 3. Extraction of cylinders -- 4. Augmented reality -- 5. Experimental results -- 6. Summary.A collection of original contributions by researchers who work at the forefront of a new field, lying at the intersection of computer vision and computer graphics. Several original approaches are presented to the integration of computer vision and graphics techniques to aid in the realistic modelling of objects and scenes, interactive computer graphics, augmented reality, and virtual studios. Numerous applications are also discussed, including urban and archaeological site modelling, modelling dressed humans, medical visualisation, figure and facial animation, real-time 3D teleimmersion telecollaboration, augmented reality as a new user interface concept, and augmented reality in the understanding of underwater scenes.Computer science.User interfaces (Computer systems).Artificial intelligence.Computer graphics.Image processing.Computer Science.Image Processing and Computer Vision.Computer Imaging, Vision, Pattern Recognition and Graphics.Computer Graphics.User Interfaces and Human Computer Interaction.Artificial Intelligence (incl. Robotics).Springer eBookshttp://dx.doi.org/10.1007/978-94-011-4321-9URN:ISBN:9789401143219