Virtual Clothing [electronic resource] : Theory and Practice /

In this book, we investigate the problem of simulating clothes and clothing. A range of topics are addressed, from shape modeling of a piece of cloth to the realistic garments on virtual humans. Different situations demand different properties a cloth. Existing solutions, though useful for many applications, reveal that further improvements are required. Cloth modeling has been a topic of research in the textile mechanics and engineering communities for a very long time. However, in the mid 1980s, researchers in computer graphics also became interested in modeling cloth in order to include it in the 3D computer­ generated images and films. The evolution of cloth modeling and garment simulation in computer graphics indicates that it has grown from basic shape modeling to the modeling of its complex physics and behaviors. Chapter 2 provides a summary of the different methods developed in computer graphics over the last 15 to 20 years. In computer graphics, only the macroscopic properties of the cloth surface are considered. Physical accuracy is given less importance in comparison to the visual realism. However, a trend of employing a multi­ disciplinary approach has started, and the community of textile engineering and computer graphics have begun to combine their expertise to come up with solutions that can satisfy that of both communities.

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Bibliographic Details
Main Authors: Volino, Pascal. author., Magnenat-Thalmann, Nadia. author., SpringerLink (Online service)
Format: Texto biblioteca
Language:eng
Published: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2000
Subjects:Computer science., Information technology., Business, Artificial intelligence., Computer simulation., Computer graphics., Computer Science., Computer Graphics., Artificial Intelligence (incl. Robotics)., Simulation and Modeling., IT in Business.,
Online Access:http://dx.doi.org/10.1007/978-3-642-57278-4
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record_format koha
institution COLPOS
collection Koha
country México
countrycode MX
component Bibliográfico
access En linea
En linea
databasecode cat-colpos
tag biblioteca
region America del Norte
libraryname Departamento de documentación y biblioteca de COLPOS
language eng
topic Computer science.
Information technology.
Business
Artificial intelligence.
Computer simulation.
Computer graphics.
Computer Science.
Computer Graphics.
Artificial Intelligence (incl. Robotics).
Simulation and Modeling.
IT in Business.
Computer science.
Information technology.
Business
Artificial intelligence.
Computer simulation.
Computer graphics.
Computer Science.
Computer Graphics.
Artificial Intelligence (incl. Robotics).
Simulation and Modeling.
IT in Business.
spellingShingle Computer science.
Information technology.
Business
Artificial intelligence.
Computer simulation.
Computer graphics.
Computer Science.
Computer Graphics.
Artificial Intelligence (incl. Robotics).
Simulation and Modeling.
IT in Business.
Computer science.
Information technology.
Business
Artificial intelligence.
Computer simulation.
Computer graphics.
Computer Science.
Computer Graphics.
Artificial Intelligence (incl. Robotics).
Simulation and Modeling.
IT in Business.
Volino, Pascal. author.
Magnenat-Thalmann, Nadia. author.
SpringerLink (Online service)
Virtual Clothing [electronic resource] : Theory and Practice /
description In this book, we investigate the problem of simulating clothes and clothing. A range of topics are addressed, from shape modeling of a piece of cloth to the realistic garments on virtual humans. Different situations demand different properties a cloth. Existing solutions, though useful for many applications, reveal that further improvements are required. Cloth modeling has been a topic of research in the textile mechanics and engineering communities for a very long time. However, in the mid 1980s, researchers in computer graphics also became interested in modeling cloth in order to include it in the 3D computer­ generated images and films. The evolution of cloth modeling and garment simulation in computer graphics indicates that it has grown from basic shape modeling to the modeling of its complex physics and behaviors. Chapter 2 provides a summary of the different methods developed in computer graphics over the last 15 to 20 years. In computer graphics, only the macroscopic properties of the cloth surface are considered. Physical accuracy is given less importance in comparison to the visual realism. However, a trend of employing a multi­ disciplinary approach has started, and the community of textile engineering and computer graphics have begun to combine their expertise to come up with solutions that can satisfy that of both communities.
format Texto
topic_facet Computer science.
Information technology.
Business
Artificial intelligence.
Computer simulation.
Computer graphics.
Computer Science.
Computer Graphics.
Artificial Intelligence (incl. Robotics).
Simulation and Modeling.
IT in Business.
author Volino, Pascal. author.
Magnenat-Thalmann, Nadia. author.
SpringerLink (Online service)
author_facet Volino, Pascal. author.
Magnenat-Thalmann, Nadia. author.
SpringerLink (Online service)
author_sort Volino, Pascal. author.
title Virtual Clothing [electronic resource] : Theory and Practice /
title_short Virtual Clothing [electronic resource] : Theory and Practice /
title_full Virtual Clothing [electronic resource] : Theory and Practice /
title_fullStr Virtual Clothing [electronic resource] : Theory and Practice /
title_full_unstemmed Virtual Clothing [electronic resource] : Theory and Practice /
title_sort virtual clothing [electronic resource] : theory and practice /
publisher Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer,
publishDate 2000
url http://dx.doi.org/10.1007/978-3-642-57278-4
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AT magnenatthalmannnadiaauthor virtualclothingelectronicresourcetheoryandpractice
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spelling KOHA-OAI-TEST:1810552018-07-30T23:01:07ZVirtual Clothing [electronic resource] : Theory and Practice / Volino, Pascal. author. Magnenat-Thalmann, Nadia. author. SpringerLink (Online service) textBerlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer,2000.engIn this book, we investigate the problem of simulating clothes and clothing. A range of topics are addressed, from shape modeling of a piece of cloth to the realistic garments on virtual humans. Different situations demand different properties a cloth. Existing solutions, though useful for many applications, reveal that further improvements are required. Cloth modeling has been a topic of research in the textile mechanics and engineering communities for a very long time. However, in the mid 1980s, researchers in computer graphics also became interested in modeling cloth in order to include it in the 3D computer­ generated images and films. The evolution of cloth modeling and garment simulation in computer graphics indicates that it has grown from basic shape modeling to the modeling of its complex physics and behaviors. Chapter 2 provides a summary of the different methods developed in computer graphics over the last 15 to 20 years. In computer graphics, only the macroscopic properties of the cloth surface are considered. Physical accuracy is given less importance in comparison to the visual realism. However, a trend of employing a multi­ disciplinary approach has started, and the community of textile engineering and computer graphics have begun to combine their expertise to come up with solutions that can satisfy that of both communities.1 Introduction -- 1.1 A Brief Historical Background -- 1.2 Problems -- 1.3 Garment Design and Simulation System: An Example -- 2 Simulation Models -- 2.1 Introduction -- 2.2 Mechanical Properties of Fabric Materials -- 2.3 Implementing Mechanical Models -- 2.4 Mechanical Simulation Systems -- 2.5 Numerical Integration -- 3 Collision Detection -- 3.1 The Collision Detection Problem -- 3.2 A Hierarchical Scheme for Polygonal Meshes -- 4 Collision Response -- 4.1 Characterizing Collisions Geometrically -- 4.2 Implementing Collision Response -- 4.3 Constraints & Seaming -- 5 Smoothing & Wrinkles -- 5.1 Multilayer Models -- 5.2 A Simple Geometrical Interpolation Algorithm -- 6 Rendering Garments -- 6.1 Rendering Techniques -- 6.2 Rendering Textiles -- 7 The MIRACloth Software -- 7.1 Introduction -- 7.2 Approach -- 7.3 Software Description -- 7.4 MIRACloth at Work -- 8 Potential Applications.In this book, we investigate the problem of simulating clothes and clothing. A range of topics are addressed, from shape modeling of a piece of cloth to the realistic garments on virtual humans. Different situations demand different properties a cloth. Existing solutions, though useful for many applications, reveal that further improvements are required. Cloth modeling has been a topic of research in the textile mechanics and engineering communities for a very long time. However, in the mid 1980s, researchers in computer graphics also became interested in modeling cloth in order to include it in the 3D computer­ generated images and films. The evolution of cloth modeling and garment simulation in computer graphics indicates that it has grown from basic shape modeling to the modeling of its complex physics and behaviors. Chapter 2 provides a summary of the different methods developed in computer graphics over the last 15 to 20 years. In computer graphics, only the macroscopic properties of the cloth surface are considered. Physical accuracy is given less importance in comparison to the visual realism. However, a trend of employing a multi­ disciplinary approach has started, and the community of textile engineering and computer graphics have begun to combine their expertise to come up with solutions that can satisfy that of both communities.Computer science.Information technology.BusinessArtificial intelligence.Computer simulation.Computer graphics.Computer Science.Computer Graphics.Artificial Intelligence (incl. Robotics).Simulation and Modeling.IT in Business.Springer eBookshttp://dx.doi.org/10.1007/978-3-642-57278-4URN:ISBN:9783642572784