Programming in Dylan [electronic resource] /

Programming in Dylan is aimed at programmers who are already familiar with languages such as Pascal or C but who, as yet, have no knowledge of object-oriented languages. The author takes the reader through the development of Dylan by Apple and introduces the concept of object oriented languages, comparing Dylan to other languages such as CLOS, Smalltalk and C++. The author looks at fundamental concepts of the Dylan language before moving on to present the basic types (Boolean, vectors, strings etc.). Variables, expressions and assignment, and functions (both named and anonymous) are covered in detail. The Dylan class is introduced in its simple form and generic functions and library classes are discussed in depth. The author shows how modularisation needs to be used if large applications are to be developed and illustrates how to construct program libraries. A simulation and modelling example runs through the book.

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Bibliographic Details
Main Authors: Craig, Iain D. editor., SpringerLink (Online service)
Format: Texto biblioteca
Language:eng
Published: London : Springer London, 1997
Subjects:Computer science., Computer programming., Programming languages (Electronic computers)., Computer Science., Programming Techniques., Programming Languages, Compilers, Interpreters.,
Online Access:http://dx.doi.org/10.1007/978-1-4471-0929-7
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id KOHA-OAI-TEST:179499
record_format koha
institution COLPOS
collection Koha
country México
countrycode MX
component Bibliográfico
access En linea
En linea
databasecode cat-colpos
tag biblioteca
region America del Norte
libraryname Departamento de documentación y biblioteca de COLPOS
language eng
topic Computer science.
Computer programming.
Programming languages (Electronic computers).
Computer Science.
Programming Techniques.
Programming Languages, Compilers, Interpreters.
Computer science.
Computer programming.
Programming languages (Electronic computers).
Computer Science.
Programming Techniques.
Programming Languages, Compilers, Interpreters.
spellingShingle Computer science.
Computer programming.
Programming languages (Electronic computers).
Computer Science.
Programming Techniques.
Programming Languages, Compilers, Interpreters.
Computer science.
Computer programming.
Programming languages (Electronic computers).
Computer Science.
Programming Techniques.
Programming Languages, Compilers, Interpreters.
Craig, Iain D. editor.
SpringerLink (Online service)
Programming in Dylan [electronic resource] /
description Programming in Dylan is aimed at programmers who are already familiar with languages such as Pascal or C but who, as yet, have no knowledge of object-oriented languages. The author takes the reader through the development of Dylan by Apple and introduces the concept of object oriented languages, comparing Dylan to other languages such as CLOS, Smalltalk and C++. The author looks at fundamental concepts of the Dylan language before moving on to present the basic types (Boolean, vectors, strings etc.). Variables, expressions and assignment, and functions (both named and anonymous) are covered in detail. The Dylan class is introduced in its simple form and generic functions and library classes are discussed in depth. The author shows how modularisation needs to be used if large applications are to be developed and illustrates how to construct program libraries. A simulation and modelling example runs through the book.
format Texto
topic_facet Computer science.
Computer programming.
Programming languages (Electronic computers).
Computer Science.
Programming Techniques.
Programming Languages, Compilers, Interpreters.
author Craig, Iain D. editor.
SpringerLink (Online service)
author_facet Craig, Iain D. editor.
SpringerLink (Online service)
author_sort Craig, Iain D. editor.
title Programming in Dylan [electronic resource] /
title_short Programming in Dylan [electronic resource] /
title_full Programming in Dylan [electronic resource] /
title_fullStr Programming in Dylan [electronic resource] /
title_full_unstemmed Programming in Dylan [electronic resource] /
title_sort programming in dylan [electronic resource] /
publisher London : Springer London,
publishDate 1997
url http://dx.doi.org/10.1007/978-1-4471-0929-7
work_keys_str_mv AT craigiaindeditor programmingindylanelectronicresource
AT springerlinkonlineservice programmingindylanelectronicresource
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spelling KOHA-OAI-TEST:1794992018-07-30T22:58:55ZProgramming in Dylan [electronic resource] / Craig, Iain D. editor. SpringerLink (Online service) textLondon : Springer London,1997.engProgramming in Dylan is aimed at programmers who are already familiar with languages such as Pascal or C but who, as yet, have no knowledge of object-oriented languages. The author takes the reader through the development of Dylan by Apple and introduces the concept of object oriented languages, comparing Dylan to other languages such as CLOS, Smalltalk and C++. The author looks at fundamental concepts of the Dylan language before moving on to present the basic types (Boolean, vectors, strings etc.). Variables, expressions and assignment, and functions (both named and anonymous) are covered in detail. The Dylan class is introduced in its simple form and generic functions and library classes are discussed in depth. The author shows how modularisation needs to be used if large applications are to be developed and illustrates how to construct program libraries. A simulation and modelling example runs through the book.1 Introduction -- 1.1 Introduction -- 1.2 The Aim of this Book -- 1.3 The Organisation of this Book -- 2 Object-Oriented Programming -- 2.1 Introduction -- 2.2 Encapsulation and Abstraction -- 2.3 Classes and Inheritance -- 2.4 Abstract and Concrete Classes -- 2.5 Methods and Overloading -- 2.6 Static and Dynamic Binding -- 2.7 Building Object-Oriented Programs -- 3 An Example Dylan Program -- 3.1 Introduction -- 3.2 Specification -- 3.3 Amounts and Time -- 3.4 Quantities -- 3.5 Foodstuffs -- 3.6 The Database Structure -- 3.7 The Shopping Database -- 3.8 The Shopping List -- 3.9 Main -- 4 Basic Types -- 4.1 Introduction -- 4.2 Booleans -- 4.3 Characters -- 4.4 Strings -- 4.5 Symbols -- 4.6 Numbers -- 4.7 Vectors -- 4.8 Lists -- 4.9 Comparison Operations -- 5 Expressions and Assignment -- 5.1 Introduction -- 5.2 Types and Variables -- 5.3 Assignment Expressions -- 5.4 Conditional Expressions -- 5.5 Iteration -- 5.6 Local Bindings -- 5.7 Multiple Values -- 5.8 Blocks and Exits -- 6 Methods and Generic Functions -- 6.1 Introduction -- 6.2 The Reason for Using Methods -- 6.3 Named Methods -- 6.4 Bare Methods -- 6.5 Local Methods -- 6.6 Higher-Order Methods -- 6.7 Generic Functions -- 6.8 Operations on Functions -- 7 Classes, Instances and Inheritance -- 7.1 Introduction -- 7.2 A Simple Example -- 7.3 Class Definitions -- 7.4 Instance Creation -- 7.5 Inheritance -- 7.6 Classes and Types -- 7.7 Introspecting on Classes and Functions -- 7.8 Control of Dynamism -- 8 Conditions and Errors -- 8.1 Introduction -- 8.2 The Dylan Exception Facility -- 8.3 Specification -- 9 Modules and Libraries -- 9.1 Introduction -- 9.2 Modules -- 9.3 Libraries -- A Example Program Listing -- A.l Introduction -- A.2 Money -- A.3 Time -- A.4 Physical Quantities -- A.5 Foodstuffs -- A.6 Food-table and The Database -- A.7 Shopping -- A.8 Shopping Lists -- A.9 The Main Method.Programming in Dylan is aimed at programmers who are already familiar with languages such as Pascal or C but who, as yet, have no knowledge of object-oriented languages. The author takes the reader through the development of Dylan by Apple and introduces the concept of object oriented languages, comparing Dylan to other languages such as CLOS, Smalltalk and C++. The author looks at fundamental concepts of the Dylan language before moving on to present the basic types (Boolean, vectors, strings etc.). Variables, expressions and assignment, and functions (both named and anonymous) are covered in detail. The Dylan class is introduced in its simple form and generic functions and library classes are discussed in depth. The author shows how modularisation needs to be used if large applications are to be developed and illustrates how to construct program libraries. A simulation and modelling example runs through the book.Computer science.Computer programming.Programming languages (Electronic computers).Computer Science.Programming Techniques.Programming Languages, Compilers, Interpreters.Springer eBookshttp://dx.doi.org/10.1007/978-1-4471-0929-7URN:ISBN:9781447109297