The Pleadings Game [electronic resource] : An Artificial Intelligence Model of Procedural Justice /

The British philosopher Stephan Toulmin, in his The Uses of Argument, made the provocative claim that "logic is generalized jurisprudence". For Toulmin, logic is the study of nonns for practical argumentation and decision making. In his view, mathematical logicians were preoccupied with fonnalizing the concepts of logical necessity, consequence and contradiction, at the expense of other equally important issues, such as how to allocate the burden of proof and make rational decisions given limited resources. He also considered it a mistake to look primarily to psychology, linguistics or the cognitive sciences for answers to these fundamentally nonnative questions. Toulmin's concerns about logic, writing in the 1950's, are equally applicable to the field of Artificial Intelligence today. The mainstream of Artificial Intelligence has focused on the analytical and empirical aspects of intelligence, without giving adequate attention to the nonnative, regulative functions of knowledge representation, problem solving and decision-making. Nonnative issues should now be of even greater interest, with the shift in perspective of AI from individual to collective intelligence, in areas such as multi-agent systems, cooperative design, distributed artificial intelligence, and computer-supported cooperative work. Networked "virtual societies" of humans and software agents would also require "virtual legal systems" to fairly balance interests, resolve conflicts, and promote security.

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Main Authors: Gordon, Thomas F. author., SpringerLink (Online service)
Format: Texto biblioteca
Language:eng
Published: Dordrecht : Springer Netherlands : Imprint: Springer, 1995
Subjects:Computer science., Logic., Political science., Artificial intelligence., Computer Science., Artificial Intelligence (incl. Robotics)., Philosophy of Law.,
Online Access:http://dx.doi.org/10.1007/978-94-015-8447-0
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spelling KOHA-OAI-TEST:1794592018-07-30T22:58:54ZThe Pleadings Game [electronic resource] : An Artificial Intelligence Model of Procedural Justice / Gordon, Thomas F. author. SpringerLink (Online service) textDordrecht : Springer Netherlands : Imprint: Springer,1995.engThe British philosopher Stephan Toulmin, in his The Uses of Argument, made the provocative claim that "logic is generalized jurisprudence". For Toulmin, logic is the study of nonns for practical argumentation and decision making. In his view, mathematical logicians were preoccupied with fonnalizing the concepts of logical necessity, consequence and contradiction, at the expense of other equally important issues, such as how to allocate the burden of proof and make rational decisions given limited resources. He also considered it a mistake to look primarily to psychology, linguistics or the cognitive sciences for answers to these fundamentally nonnative questions. Toulmin's concerns about logic, writing in the 1950's, are equally applicable to the field of Artificial Intelligence today. The mainstream of Artificial Intelligence has focused on the analytical and empirical aspects of intelligence, without giving adequate attention to the nonnative, regulative functions of knowledge representation, problem solving and decision-making. Nonnative issues should now be of even greater interest, with the shift in perspective of AI from individual to collective intelligence, in areas such as multi-agent systems, cooperative design, distributed artificial intelligence, and computer-supported cooperative work. Networked "virtual societies" of humans and software agents would also require "virtual legal systems" to fairly balance interests, resolve conflicts, and promote security.1 Introduction -- 2 The Legal Domain: Article Nine -- 3 Philosophy of Legal Reasoning -- 4 Formal Models of Argumentation -- 5 The Pleadings Game -- 6 An Implementation in Standard ML -- 7 Conclusion -- Appendix A The Article Nine World -- A.1 A9W Article 1; General Provisions -- A.2 A9W Article 2; Sales -- A.3 A9W Article 9; Secured Transactions -- A.4 Legal Principles -- A.5 Common Sense Knowledge -- A.6 Dictionary of Predicate Symbols -- Appendix B Glossary of Legal Terms -- References.The British philosopher Stephan Toulmin, in his The Uses of Argument, made the provocative claim that "logic is generalized jurisprudence". For Toulmin, logic is the study of nonns for practical argumentation and decision making. In his view, mathematical logicians were preoccupied with fonnalizing the concepts of logical necessity, consequence and contradiction, at the expense of other equally important issues, such as how to allocate the burden of proof and make rational decisions given limited resources. He also considered it a mistake to look primarily to psychology, linguistics or the cognitive sciences for answers to these fundamentally nonnative questions. Toulmin's concerns about logic, writing in the 1950's, are equally applicable to the field of Artificial Intelligence today. The mainstream of Artificial Intelligence has focused on the analytical and empirical aspects of intelligence, without giving adequate attention to the nonnative, regulative functions of knowledge representation, problem solving and decision-making. Nonnative issues should now be of even greater interest, with the shift in perspective of AI from individual to collective intelligence, in areas such as multi-agent systems, cooperative design, distributed artificial intelligence, and computer-supported cooperative work. Networked "virtual societies" of humans and software agents would also require "virtual legal systems" to fairly balance interests, resolve conflicts, and promote security.Computer science.Logic.Political science.Artificial intelligence.Computer Science.Artificial Intelligence (incl. Robotics).Philosophy of Law.Logic.Springer eBookshttp://dx.doi.org/10.1007/978-94-015-8447-0URN:ISBN:9789401584470
institution COLPOS
collection Koha
country México
countrycode MX
component Bibliográfico
access En linea
En linea
databasecode cat-colpos
tag biblioteca
region America del Norte
libraryname Departamento de documentación y biblioteca de COLPOS
language eng
topic Computer science.
Logic.
Political science.
Artificial intelligence.
Computer Science.
Artificial Intelligence (incl. Robotics).
Philosophy of Law.
Logic.
Computer science.
Logic.
Political science.
Artificial intelligence.
Computer Science.
Artificial Intelligence (incl. Robotics).
Philosophy of Law.
Logic.
spellingShingle Computer science.
Logic.
Political science.
Artificial intelligence.
Computer Science.
Artificial Intelligence (incl. Robotics).
Philosophy of Law.
Logic.
Computer science.
Logic.
Political science.
Artificial intelligence.
Computer Science.
Artificial Intelligence (incl. Robotics).
Philosophy of Law.
Logic.
Gordon, Thomas F. author.
SpringerLink (Online service)
The Pleadings Game [electronic resource] : An Artificial Intelligence Model of Procedural Justice /
description The British philosopher Stephan Toulmin, in his The Uses of Argument, made the provocative claim that "logic is generalized jurisprudence". For Toulmin, logic is the study of nonns for practical argumentation and decision making. In his view, mathematical logicians were preoccupied with fonnalizing the concepts of logical necessity, consequence and contradiction, at the expense of other equally important issues, such as how to allocate the burden of proof and make rational decisions given limited resources. He also considered it a mistake to look primarily to psychology, linguistics or the cognitive sciences for answers to these fundamentally nonnative questions. Toulmin's concerns about logic, writing in the 1950's, are equally applicable to the field of Artificial Intelligence today. The mainstream of Artificial Intelligence has focused on the analytical and empirical aspects of intelligence, without giving adequate attention to the nonnative, regulative functions of knowledge representation, problem solving and decision-making. Nonnative issues should now be of even greater interest, with the shift in perspective of AI from individual to collective intelligence, in areas such as multi-agent systems, cooperative design, distributed artificial intelligence, and computer-supported cooperative work. Networked "virtual societies" of humans and software agents would also require "virtual legal systems" to fairly balance interests, resolve conflicts, and promote security.
format Texto
topic_facet Computer science.
Logic.
Political science.
Artificial intelligence.
Computer Science.
Artificial Intelligence (incl. Robotics).
Philosophy of Law.
Logic.
author Gordon, Thomas F. author.
SpringerLink (Online service)
author_facet Gordon, Thomas F. author.
SpringerLink (Online service)
author_sort Gordon, Thomas F. author.
title The Pleadings Game [electronic resource] : An Artificial Intelligence Model of Procedural Justice /
title_short The Pleadings Game [electronic resource] : An Artificial Intelligence Model of Procedural Justice /
title_full The Pleadings Game [electronic resource] : An Artificial Intelligence Model of Procedural Justice /
title_fullStr The Pleadings Game [electronic resource] : An Artificial Intelligence Model of Procedural Justice /
title_full_unstemmed The Pleadings Game [electronic resource] : An Artificial Intelligence Model of Procedural Justice /
title_sort pleadings game [electronic resource] : an artificial intelligence model of procedural justice /
publisher Dordrecht : Springer Netherlands : Imprint: Springer,
publishDate 1995
url http://dx.doi.org/10.1007/978-94-015-8447-0
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