Simulating and Generating Motions of Human Figures [electronic resource] /

This book focuses on two issues related to human figures: realtime dynamics computation and interactive motion generation. In spite of the growing interest in human figures as both physical robots and virtual characters, standard algorithms and tools for their kinematics and dynamics computation have not been investigated very much. "Simulating and Generating Motions of Human Figures" presents original algorithms to simulate, analyze, generate and control motions of human figures, all focusing on realtime and interactive computation. The book provides both practical methods for contact/collision simulation essential for the simulation of humanoid robots and virtual characters and a general framework for online, interactive motion generation of human figures based on the dynamics simulation algorithms.

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Bibliographic Details
Main Authors: Yamane, Katsu. editor., SpringerLink (Online service)
Format: Texto biblioteca
Language:eng
Published: Berlin, Heidelberg : Springer Berlin Heidelberg, 2004
Subjects:Computer science., Artificial intelligence., Computer simulation., System theory., Control engineering., Robotics., Mechatronics., Computer Science., Simulation and Modeling., Control, Robotics, Mechatronics., Artificial Intelligence (incl. Robotics)., Systems Theory, Control.,
Online Access:http://dx.doi.org/10.1007/b10112
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spelling KOHA-OAI-TEST:1768942018-07-30T22:55:29ZSimulating and Generating Motions of Human Figures [electronic resource] / Yamane, Katsu. editor. SpringerLink (Online service) textBerlin, Heidelberg : Springer Berlin Heidelberg,2004.engThis book focuses on two issues related to human figures: realtime dynamics computation and interactive motion generation. In spite of the growing interest in human figures as both physical robots and virtual characters, standard algorithms and tools for their kinematics and dynamics computation have not been investigated very much. "Simulating and Generating Motions of Human Figures" presents original algorithms to simulate, analyze, generate and control motions of human figures, all focusing on realtime and interactive computation. The book provides both practical methods for contact/collision simulation essential for the simulation of humanoid robots and virtual characters and a general framework for online, interactive motion generation of human figures based on the dynamics simulation algorithms.Introduction -- Inverse and Forward Dynamics of General Closed Kinematic Chains -- Link Connectivity Description for Structure-Varying Kinematic Chains -- Parallel O (logN) Formulation of Forward Dynamics -- Interactive Computation of Contact Force for Rigid Collision/Contact Model -- Implicit Integration for Soft Collision/Contact Model -- Interactive Motion Generation via Dynamics Filter -- Synergetic Choreography of Human Figures -- Synergetic Choreography with Dynamics -- Controlling a Marionette with Human Motion Capture Data -- Conclusion and Future Work.This book focuses on two issues related to human figures: realtime dynamics computation and interactive motion generation. In spite of the growing interest in human figures as both physical robots and virtual characters, standard algorithms and tools for their kinematics and dynamics computation have not been investigated very much. "Simulating and Generating Motions of Human Figures" presents original algorithms to simulate, analyze, generate and control motions of human figures, all focusing on realtime and interactive computation. The book provides both practical methods for contact/collision simulation essential for the simulation of humanoid robots and virtual characters and a general framework for online, interactive motion generation of human figures based on the dynamics simulation algorithms.Computer science.Artificial intelligence.Computer simulation.System theory.Control engineering.Robotics.Mechatronics.Computer Science.Simulation and Modeling.Control, Robotics, Mechatronics.Artificial Intelligence (incl. Robotics).Systems Theory, Control.Springer eBookshttp://dx.doi.org/10.1007/b10112URN:ISBN:9783540396734
institution COLPOS
collection Koha
country México
countrycode MX
component Bibliográfico
access En linea
En linea
databasecode cat-colpos
tag biblioteca
region America del Norte
libraryname Departamento de documentación y biblioteca de COLPOS
language eng
topic Computer science.
Artificial intelligence.
Computer simulation.
System theory.
Control engineering.
Robotics.
Mechatronics.
Computer Science.
Simulation and Modeling.
Control, Robotics, Mechatronics.
Artificial Intelligence (incl. Robotics).
Systems Theory, Control.
Computer science.
Artificial intelligence.
Computer simulation.
System theory.
Control engineering.
Robotics.
Mechatronics.
Computer Science.
Simulation and Modeling.
Control, Robotics, Mechatronics.
Artificial Intelligence (incl. Robotics).
Systems Theory, Control.
spellingShingle Computer science.
Artificial intelligence.
Computer simulation.
System theory.
Control engineering.
Robotics.
Mechatronics.
Computer Science.
Simulation and Modeling.
Control, Robotics, Mechatronics.
Artificial Intelligence (incl. Robotics).
Systems Theory, Control.
Computer science.
Artificial intelligence.
Computer simulation.
System theory.
Control engineering.
Robotics.
Mechatronics.
Computer Science.
Simulation and Modeling.
Control, Robotics, Mechatronics.
Artificial Intelligence (incl. Robotics).
Systems Theory, Control.
Yamane, Katsu. editor.
SpringerLink (Online service)
Simulating and Generating Motions of Human Figures [electronic resource] /
description This book focuses on two issues related to human figures: realtime dynamics computation and interactive motion generation. In spite of the growing interest in human figures as both physical robots and virtual characters, standard algorithms and tools for their kinematics and dynamics computation have not been investigated very much. "Simulating and Generating Motions of Human Figures" presents original algorithms to simulate, analyze, generate and control motions of human figures, all focusing on realtime and interactive computation. The book provides both practical methods for contact/collision simulation essential for the simulation of humanoid robots and virtual characters and a general framework for online, interactive motion generation of human figures based on the dynamics simulation algorithms.
format Texto
topic_facet Computer science.
Artificial intelligence.
Computer simulation.
System theory.
Control engineering.
Robotics.
Mechatronics.
Computer Science.
Simulation and Modeling.
Control, Robotics, Mechatronics.
Artificial Intelligence (incl. Robotics).
Systems Theory, Control.
author Yamane, Katsu. editor.
SpringerLink (Online service)
author_facet Yamane, Katsu. editor.
SpringerLink (Online service)
author_sort Yamane, Katsu. editor.
title Simulating and Generating Motions of Human Figures [electronic resource] /
title_short Simulating and Generating Motions of Human Figures [electronic resource] /
title_full Simulating and Generating Motions of Human Figures [electronic resource] /
title_fullStr Simulating and Generating Motions of Human Figures [electronic resource] /
title_full_unstemmed Simulating and Generating Motions of Human Figures [electronic resource] /
title_sort simulating and generating motions of human figures [electronic resource] /
publisher Berlin, Heidelberg : Springer Berlin Heidelberg,
publishDate 2004
url http://dx.doi.org/10.1007/b10112
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