Influence of context on player behavior: experimental assessment

Background. This article explores the causal effect of context on players' behavior by using a game based on Cooperative Game Theory (CGT) modified into a coordination experiment. Aims. This article has two aims: first, to suggest an analytical framework focusing on four attributes (Repetition, Illustration, Communication, and Experience) representative of the game's context; and, second, to use an experimental protocol based on this framework to test hypotheses on how context influences players' choices. Results. A focal point, different from the expected outcome, emerged in the baseline treatment. In non-repeated treatments, the combination of Illustration and Communication modified the players' choices observed in the absence of these attributes. However, when tested separately, only Communication proved able to guide players' choices toward theoretical predictions. When Repetition was introduced, the learning effect was clear in all treatments and both Communication and Illustration produced a dispersion of results. Moreover, Illustration proved to be complementary to Communication in facilitating players' choices in line with theoretical predictions. Conclusion. These results are preliminary outcomes of a pilot experimental assessment, but have a potential interest in terms of the priorities to be followed when choosing the contextual components constituting an experimental protocol or a game platform.

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Bibliographic Details
Main Authors: Farolfi, Stefano, Désolé, Mathieu, Rio, Patrick
Format: article biblioteca
Language:eng
Subjects:U30 - Méthodes de recherche, 000 - Autres thèmes,
Online Access:http://agritrop.cirad.fr/574986/
http://agritrop.cirad.fr/574986/1/document_574986.pdf
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Summary:Background. This article explores the causal effect of context on players' behavior by using a game based on Cooperative Game Theory (CGT) modified into a coordination experiment. Aims. This article has two aims: first, to suggest an analytical framework focusing on four attributes (Repetition, Illustration, Communication, and Experience) representative of the game's context; and, second, to use an experimental protocol based on this framework to test hypotheses on how context influences players' choices. Results. A focal point, different from the expected outcome, emerged in the baseline treatment. In non-repeated treatments, the combination of Illustration and Communication modified the players' choices observed in the absence of these attributes. However, when tested separately, only Communication proved able to guide players' choices toward theoretical predictions. When Repetition was introduced, the learning effect was clear in all treatments and both Communication and Illustration produced a dispersion of results. Moreover, Illustration proved to be complementary to Communication in facilitating players' choices in line with theoretical predictions. Conclusion. These results are preliminary outcomes of a pilot experimental assessment, but have a potential interest in terms of the priorities to be followed when choosing the contextual components constituting an experimental protocol or a game platform.