Multiresolution foliage for forest rendering

Plants are important objects in virtual environments. High complexity of shape structure is found in plant communities. Level of detail (LOD) of plant geometric models becomes important for interactive forest rendering.We emphasize three major problems in current research: the time consumption in LOD model construction and extraction, the balance between visual effect and data compression, and the time consumption in the communication between Central Processing Unit (CPU) and Graphics Processing Unit (GPU).We present a new foliage simplification framework for LOD model and forest rendering. By an uneven subdivision of the tree crown volume, the cost for LOD model construction is drastically reduced. With a GPU-oriented design of LOD storage structure for foliage, the costly hierarchical traversal of a binary tree is replaced by a sequential lookup of an array. The structure also decreases the communication between the CPU and the GPU in rendering. In addition, Leaf density is introduced to adapt compression to the local distribution of leaves, so that more visually relevant details are kept. According to foliage nature (broad leaves or needles), higher compression are finally reached using mixed polygon/line models. This framework is implemented on virtual scenes of simulated trees with high detail.

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Bibliographic Details
Main Authors: Deng, Qingpiong, Zhang, Xiao-Peng, Yang, Gang, Jaeger, Marc
Format: article biblioteca
Language:eng
Subjects:U10 - Informatique, mathématiques et statistiques, F62 - Physiologie végétale - Croissance et développement, F50 - Anatomie et morphologie des plantes, K01 - Foresterie - Considérations générales, feuillage, forêt, arbre, modèle mathématique, imagerie, http://aims.fao.org/aos/agrovoc/c_36752, http://aims.fao.org/aos/agrovoc/c_3062, http://aims.fao.org/aos/agrovoc/c_7887, http://aims.fao.org/aos/agrovoc/c_24199, http://aims.fao.org/aos/agrovoc/c_36760,
Online Access:http://agritrop.cirad.fr/561657/
http://agritrop.cirad.fr/561657/1/document_561657.pdf
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spelling dig-cirad-fr-5616572024-01-28T19:39:05Z http://agritrop.cirad.fr/561657/ http://agritrop.cirad.fr/561657/ Multiresolution foliage for forest rendering. Deng Qingpiong, Zhang Xiao-Peng, Yang Gang, Jaeger Marc. 2010. Computer Animation and Virtual Worlds, 21 (1) : 1-23.https://doi.org/10.1002/cav.283 <https://doi.org/10.1002/cav.283> Multiresolution foliage for forest rendering Deng, Qingpiong Zhang, Xiao-Peng Yang, Gang Jaeger, Marc eng 2010 Computer Animation and Virtual Worlds U10 - Informatique, mathématiques et statistiques F62 - Physiologie végétale - Croissance et développement F50 - Anatomie et morphologie des plantes K01 - Foresterie - Considérations générales feuillage forêt arbre modèle mathématique imagerie http://aims.fao.org/aos/agrovoc/c_36752 http://aims.fao.org/aos/agrovoc/c_3062 http://aims.fao.org/aos/agrovoc/c_7887 http://aims.fao.org/aos/agrovoc/c_24199 http://aims.fao.org/aos/agrovoc/c_36760 Plants are important objects in virtual environments. High complexity of shape structure is found in plant communities. Level of detail (LOD) of plant geometric models becomes important for interactive forest rendering.We emphasize three major problems in current research: the time consumption in LOD model construction and extraction, the balance between visual effect and data compression, and the time consumption in the communication between Central Processing Unit (CPU) and Graphics Processing Unit (GPU).We present a new foliage simplification framework for LOD model and forest rendering. By an uneven subdivision of the tree crown volume, the cost for LOD model construction is drastically reduced. With a GPU-oriented design of LOD storage structure for foliage, the costly hierarchical traversal of a binary tree is replaced by a sequential lookup of an array. The structure also decreases the communication between the CPU and the GPU in rendering. In addition, Leaf density is introduced to adapt compression to the local distribution of leaves, so that more visually relevant details are kept. According to foliage nature (broad leaves or needles), higher compression are finally reached using mixed polygon/line models. This framework is implemented on virtual scenes of simulated trees with high detail. article info:eu-repo/semantics/article Journal Article info:eu-repo/semantics/publishedVersion http://agritrop.cirad.fr/561657/1/document_561657.pdf application/pdf Cirad license info:eu-repo/semantics/restrictedAccess https://agritrop.cirad.fr/mention_legale.html https://doi.org/10.1002/cav.283 10.1002/cav.283 http://catalogue-bibliotheques.cirad.fr/cgi-bin/koha/opac-detail.pl?biblionumber=212747 info:eu-repo/semantics/altIdentifier/doi/10.1002/cav.283 info:eu-repo/semantics/altIdentifier/purl/https://doi.org/10.1002/cav.283
institution CIRAD FR
collection DSpace
country Francia
countrycode FR
component Bibliográfico
access En linea
databasecode dig-cirad-fr
tag biblioteca
region Europa del Oeste
libraryname Biblioteca del CIRAD Francia
language eng
topic U10 - Informatique, mathématiques et statistiques
F62 - Physiologie végétale - Croissance et développement
F50 - Anatomie et morphologie des plantes
K01 - Foresterie - Considérations générales
feuillage
forêt
arbre
modèle mathématique
imagerie
http://aims.fao.org/aos/agrovoc/c_36752
http://aims.fao.org/aos/agrovoc/c_3062
http://aims.fao.org/aos/agrovoc/c_7887
http://aims.fao.org/aos/agrovoc/c_24199
http://aims.fao.org/aos/agrovoc/c_36760
U10 - Informatique, mathématiques et statistiques
F62 - Physiologie végétale - Croissance et développement
F50 - Anatomie et morphologie des plantes
K01 - Foresterie - Considérations générales
feuillage
forêt
arbre
modèle mathématique
imagerie
http://aims.fao.org/aos/agrovoc/c_36752
http://aims.fao.org/aos/agrovoc/c_3062
http://aims.fao.org/aos/agrovoc/c_7887
http://aims.fao.org/aos/agrovoc/c_24199
http://aims.fao.org/aos/agrovoc/c_36760
spellingShingle U10 - Informatique, mathématiques et statistiques
F62 - Physiologie végétale - Croissance et développement
F50 - Anatomie et morphologie des plantes
K01 - Foresterie - Considérations générales
feuillage
forêt
arbre
modèle mathématique
imagerie
http://aims.fao.org/aos/agrovoc/c_36752
http://aims.fao.org/aos/agrovoc/c_3062
http://aims.fao.org/aos/agrovoc/c_7887
http://aims.fao.org/aos/agrovoc/c_24199
http://aims.fao.org/aos/agrovoc/c_36760
U10 - Informatique, mathématiques et statistiques
F62 - Physiologie végétale - Croissance et développement
F50 - Anatomie et morphologie des plantes
K01 - Foresterie - Considérations générales
feuillage
forêt
arbre
modèle mathématique
imagerie
http://aims.fao.org/aos/agrovoc/c_36752
http://aims.fao.org/aos/agrovoc/c_3062
http://aims.fao.org/aos/agrovoc/c_7887
http://aims.fao.org/aos/agrovoc/c_24199
http://aims.fao.org/aos/agrovoc/c_36760
Deng, Qingpiong
Zhang, Xiao-Peng
Yang, Gang
Jaeger, Marc
Multiresolution foliage for forest rendering
description Plants are important objects in virtual environments. High complexity of shape structure is found in plant communities. Level of detail (LOD) of plant geometric models becomes important for interactive forest rendering.We emphasize three major problems in current research: the time consumption in LOD model construction and extraction, the balance between visual effect and data compression, and the time consumption in the communication between Central Processing Unit (CPU) and Graphics Processing Unit (GPU).We present a new foliage simplification framework for LOD model and forest rendering. By an uneven subdivision of the tree crown volume, the cost for LOD model construction is drastically reduced. With a GPU-oriented design of LOD storage structure for foliage, the costly hierarchical traversal of a binary tree is replaced by a sequential lookup of an array. The structure also decreases the communication between the CPU and the GPU in rendering. In addition, Leaf density is introduced to adapt compression to the local distribution of leaves, so that more visually relevant details are kept. According to foliage nature (broad leaves or needles), higher compression are finally reached using mixed polygon/line models. This framework is implemented on virtual scenes of simulated trees with high detail.
format article
topic_facet U10 - Informatique, mathématiques et statistiques
F62 - Physiologie végétale - Croissance et développement
F50 - Anatomie et morphologie des plantes
K01 - Foresterie - Considérations générales
feuillage
forêt
arbre
modèle mathématique
imagerie
http://aims.fao.org/aos/agrovoc/c_36752
http://aims.fao.org/aos/agrovoc/c_3062
http://aims.fao.org/aos/agrovoc/c_7887
http://aims.fao.org/aos/agrovoc/c_24199
http://aims.fao.org/aos/agrovoc/c_36760
author Deng, Qingpiong
Zhang, Xiao-Peng
Yang, Gang
Jaeger, Marc
author_facet Deng, Qingpiong
Zhang, Xiao-Peng
Yang, Gang
Jaeger, Marc
author_sort Deng, Qingpiong
title Multiresolution foliage for forest rendering
title_short Multiresolution foliage for forest rendering
title_full Multiresolution foliage for forest rendering
title_fullStr Multiresolution foliage for forest rendering
title_full_unstemmed Multiresolution foliage for forest rendering
title_sort multiresolution foliage for forest rendering
url http://agritrop.cirad.fr/561657/
http://agritrop.cirad.fr/561657/1/document_561657.pdf
work_keys_str_mv AT dengqingpiong multiresolutionfoliageforforestrendering
AT zhangxiaopeng multiresolutionfoliageforforestrendering
AT yanggang multiresolutionfoliageforforestrendering
AT jaegermarc multiresolutionfoliageforforestrendering
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