Computer Animation [electronic resource] : Theory and Practice /

Computer Science Workbench is a monograph series which will provide you with an in-depth working knowledge of current developments in computer technology. Every volume in this series will deal with a topic of importance in computer science and elaborate on how you yourself can build systems related to the main theme. You will be able to develop a variety of systems, including computer software tools, computer gra­ phics, computer animation, database management systems, and compu­ ter-aided design and manufacturing systems. Computer Science Work­ bench represents an important new contribution in the field of practical computer technology. TOSIYASU L. KUNII Preface to the Second Edition Computer graphics is growing very rapidly; only computer animation grows faster. The first edition of the book Computer Animation: Theory and Practice was released in 1985. Four years later, computer animation has exploded. Conferences on computer animation have appeared and the topic is recognized in well-known journals as a leading theme. Computer-generated film festivals now exist in each country and several thousands of films are produced each year. From a commercial point of view, the computer animation market has grown considerably. TV logos are computer-made and more and more simulations use the technique of computer animation. What is the most fascinating is certainly the development of computer animation from a research point-of-view.

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Bibliographic Details
Main Authors: Thalmann, Nadia Magnenat. author., Thalmann, Daniel. author., SpringerLink (Online service)
Format: Texto biblioteca
Language:eng
Published: Tokyo : Springer Japan, 1990
Subjects:Computer science., Computer graphics., Image processing., Computer-aided engineering., Computer Science., Image Processing and Computer Vision., Computer Graphics., Computer-Aided Engineering (CAD, CAE) and Design.,
Online Access:http://dx.doi.org/10.1007/978-4-431-68105-2
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collection Koha
country México
countrycode MX
component Bibliográfico
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databasecode cat-colpos
tag biblioteca
region America del Norte
libraryname Departamento de documentación y biblioteca de COLPOS
language eng
topic Computer science.
Computer graphics.
Image processing.
Computer-aided engineering.
Computer Science.
Image Processing and Computer Vision.
Computer Graphics.
Computer-Aided Engineering (CAD, CAE) and Design.
Computer science.
Computer graphics.
Image processing.
Computer-aided engineering.
Computer Science.
Image Processing and Computer Vision.
Computer Graphics.
Computer-Aided Engineering (CAD, CAE) and Design.
spellingShingle Computer science.
Computer graphics.
Image processing.
Computer-aided engineering.
Computer Science.
Image Processing and Computer Vision.
Computer Graphics.
Computer-Aided Engineering (CAD, CAE) and Design.
Computer science.
Computer graphics.
Image processing.
Computer-aided engineering.
Computer Science.
Image Processing and Computer Vision.
Computer Graphics.
Computer-Aided Engineering (CAD, CAE) and Design.
Thalmann, Nadia Magnenat. author.
Thalmann, Daniel. author.
SpringerLink (Online service)
Computer Animation [electronic resource] : Theory and Practice /
description Computer Science Workbench is a monograph series which will provide you with an in-depth working knowledge of current developments in computer technology. Every volume in this series will deal with a topic of importance in computer science and elaborate on how you yourself can build systems related to the main theme. You will be able to develop a variety of systems, including computer software tools, computer gra­ phics, computer animation, database management systems, and compu­ ter-aided design and manufacturing systems. Computer Science Work­ bench represents an important new contribution in the field of practical computer technology. TOSIYASU L. KUNII Preface to the Second Edition Computer graphics is growing very rapidly; only computer animation grows faster. The first edition of the book Computer Animation: Theory and Practice was released in 1985. Four years later, computer animation has exploded. Conferences on computer animation have appeared and the topic is recognized in well-known journals as a leading theme. Computer-generated film festivals now exist in each country and several thousands of films are produced each year. From a commercial point of view, the computer animation market has grown considerably. TV logos are computer-made and more and more simulations use the technique of computer animation. What is the most fascinating is certainly the development of computer animation from a research point-of-view.
format Texto
topic_facet Computer science.
Computer graphics.
Image processing.
Computer-aided engineering.
Computer Science.
Image Processing and Computer Vision.
Computer Graphics.
Computer-Aided Engineering (CAD, CAE) and Design.
author Thalmann, Nadia Magnenat. author.
Thalmann, Daniel. author.
SpringerLink (Online service)
author_facet Thalmann, Nadia Magnenat. author.
Thalmann, Daniel. author.
SpringerLink (Online service)
author_sort Thalmann, Nadia Magnenat. author.
title Computer Animation [electronic resource] : Theory and Practice /
title_short Computer Animation [electronic resource] : Theory and Practice /
title_full Computer Animation [electronic resource] : Theory and Practice /
title_fullStr Computer Animation [electronic resource] : Theory and Practice /
title_full_unstemmed Computer Animation [electronic resource] : Theory and Practice /
title_sort computer animation [electronic resource] : theory and practice /
publisher Tokyo : Springer Japan,
publishDate 1990
url http://dx.doi.org/10.1007/978-4-431-68105-2
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spelling KOHA-OAI-TEST:2179322018-07-30T23:54:11ZComputer Animation [electronic resource] : Theory and Practice / Thalmann, Nadia Magnenat. author. Thalmann, Daniel. author. SpringerLink (Online service) textTokyo : Springer Japan,1990.engComputer Science Workbench is a monograph series which will provide you with an in-depth working knowledge of current developments in computer technology. Every volume in this series will deal with a topic of importance in computer science and elaborate on how you yourself can build systems related to the main theme. You will be able to develop a variety of systems, including computer software tools, computer gra­ phics, computer animation, database management systems, and compu­ ter-aided design and manufacturing systems. Computer Science Work­ bench represents an important new contribution in the field of practical computer technology. TOSIYASU L. KUNII Preface to the Second Edition Computer graphics is growing very rapidly; only computer animation grows faster. The first edition of the book Computer Animation: Theory and Practice was released in 1985. Four years later, computer animation has exploded. Conferences on computer animation have appeared and the topic is recognized in well-known journals as a leading theme. Computer-generated film festivals now exist in each country and several thousands of films are produced each year. From a commercial point of view, the computer animation market has grown considerably. TV logos are computer-made and more and more simulations use the technique of computer animation. What is the most fascinating is certainly the development of computer animation from a research point-of-view.1. Introduction -- 2. Conventional Animation -- 2.1 Basic Principles of Conventional Animation -- 2.2 How Are Cartoon Animated Films Made? -- 2.3 Multiplane and Shooting Phase -- 2.4 Some Techniques and Special Camera Effects -- 2.5 Bar, Route, Model, and Exposure Sheets -- 2.6 Postproduction -- 2.7 Historical Background -- 2.8 Applications of Animation -- 3. Computer Animation -- 3.1 The Role of the Computer in Animation -- 3.2 How to Classify Computer Animation Systems? -- 3.3 Real-time vs Frame-by-frame -- 3.4 Frame Buffer Animation and Real-time Playback -- 3.5 Systems vs Languages -- 4. The Development of Computer Animation in Various Organizations -- 4.1 The Early Systems: BEFLIX and EXPLOR -- 4.2 Picture-driven Animation: GENESYS -- 4.3 Analog Systems: SCANIMATE and CAESAR -- 4.4 ANIMATOR, ARTÄ, and MOP -- 4.5 Computer Animation at the National Research Council of Canada -- 4.6 Computer Animation at Ohio State University -- 4.7 From GRASS to ZGRASS -- 4.8 New York Institute of Technology, Lucasfilm, and Pixar -- 4.9 MAGI/Synthavision, Robert Abel, Triple I, and Digital Effects -- 4.10 And the Others? -- 5. Keyframe and Painting Systems -- 5.1 Computer-assisted Animation -- 5.2 The Input of Drawings -- 5.3 In-between Calculations -- 5.4 The Laws of Animation -- 5.5 Skeleton Techniques -- 5.6 The Path of Motion and P-curves -- 5.7 In-betweening Using Moving Point Constraints -- 5.8 Coloring Techniques -- 5.9 Paint Systems -- 5.10 Color Simulation and Dithering -- 5.11 Gradation Techniques -- 6. Object Modeling in 3D Animation -- 6.1 What Is 3D Animation? -- 6.2 Object Representation -- 6.3 Surface Modeling -- 6.4 Object Creation -- 7. Motion Control in 3D Animation -- 7.1 A Classification of 3D Computer Animation Methods -- 7.2 A Unified View -- 7.3 A Comparison of Methods -- 7.4 Three-dimensional Shape Interpolation -- 7.5 A Case Study: The Multiple Track Animator System -- 7.6 Parametric Keyframe Animation -- 7.7 The Use of Splines in Keyframe Animation -- 7.8 Principles of Algorithmic Animation -- 7.9 Motion Specification will Synchronization -- 8. Hidden Surfaces, Reflectance, and Shading -- 8.1 Hidden Surfaces -- 8.2 Light Reflection Models -- 8.3 Surface Shading -- 8.4 Rendering of Parametric and Patch Surfaces -- 8.5 Complex Light Sources -- 9. Transparency, Texture, Shadows, and Anti-aliasing -- 9.1 Ray-tracing Algorithms -- 9.2 Ray-tracing Problems -- 9.3 Optimization Techniques for Ray-tracing -- 9.4 Transparency -- 9.5 Texture -- 9.6 Fractals -- 9.7 Fuzzy Objects Modeling and Particle Systems -- 9.8 Shadows -- 9.9 Spatial Anti-aliasing -- 9.10 Motion Blur and Temporal Anti-aliasing -- 10. Human Modeling and Animation -- 10.1 Stick, Surface, and Volume Models -- 10.2 The NUDES System -- 10.3 The Badler Bubbleman -- 10.4 Labanotation -- 10.5 Parametric Keyframe Animation of Articulated Bodies -- 10.6 Body Deformations and JLD Operators -- 10.7 Hand Animation -- 10.8 Facial Animation -- 10.9 A Three-level Approach Based on Abstract Muscles -- 11. Object-oriented and Actor Languages and Systems -- 11.1 Classes, Modules, and Processes -- 11.2 Kay’s Work and SMALLTALK -- 11.3 Hewitt’s Actor Theory -- 11.4 LOGO and the DIRECTOR Actor-based Animation Language -- 11.5 AS AS: The Actor/Scriptor Animation System -- 11.6 CINEMIRA: A Language Based on Actor and Camera Data Types -- 11.7 MÏRANIM: An Extensible Director-oriented 3D Animation System -- 12. Automatic Motion Control -- 12.1 Mechanics, Robotics, and A.I. in Computer Animation -- 12.2 First Step: Positional Constraints and Inverse Kinematics -- 12.3 Second Step: Motion Control Using Dynamics -- 12.4 Third Step: Impact of the Environment -- 12.5 Fourth Step: Task Planning -- 12.6 Fifth Step: Behavioral Animation -- 13. Case Studies of Computer-generated Films -- 13.1 The Film Dream Flight -- 13.2 The Film Rendez-vous à Montréal -- 13.3 The Film Eglantine -- 13.4 The Film Galaxy Sweetheart -- References -- Appendix: Computer-generated Films.Computer Science Workbench is a monograph series which will provide you with an in-depth working knowledge of current developments in computer technology. Every volume in this series will deal with a topic of importance in computer science and elaborate on how you yourself can build systems related to the main theme. You will be able to develop a variety of systems, including computer software tools, computer gra­ phics, computer animation, database management systems, and compu­ ter-aided design and manufacturing systems. Computer Science Work­ bench represents an important new contribution in the field of practical computer technology. TOSIYASU L. KUNII Preface to the Second Edition Computer graphics is growing very rapidly; only computer animation grows faster. The first edition of the book Computer Animation: Theory and Practice was released in 1985. Four years later, computer animation has exploded. Conferences on computer animation have appeared and the topic is recognized in well-known journals as a leading theme. Computer-generated film festivals now exist in each country and several thousands of films are produced each year. From a commercial point of view, the computer animation market has grown considerably. TV logos are computer-made and more and more simulations use the technique of computer animation. What is the most fascinating is certainly the development of computer animation from a research point-of-view.Computer science.Computer graphics.Image processing.Computer-aided engineering.Computer Science.Image Processing and Computer Vision.Computer Graphics.Computer-Aided Engineering (CAD, CAE) and Design.Springer eBookshttp://dx.doi.org/10.1007/978-4-431-68105-2URN:ISBN:9784431681052