The creation of narrative in tabletop role-playing games

Despite the rise of computer gaming, millions of adults still play face to face role playing games, which rely in part on social interaction to create stories. This work explores tabletop role playing game (TRPG) as a genre separate from computer role playing games. The relationship of TRPGs to other games is examined, as well as the interaction among the tabletop module, computer game, and novel versions of Dungeons & Dragons. Given particular attention are the narrative and linguistic structures of the gaming session, and the ways that players and gamemasters work together to construct narratives. The text also explores wider cultural influences that surround tabletop gamers.

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Main Author: Cover, Jennifer Grouling autor/a
Format: Texto biblioteca
Language:eng
Published: Jefferson, North Carolina, United States McFarland and Company c201
Subjects:Juego de fantasía por computador, Juegos de mesa, Juegos de rol, Aspectos sociales,
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id KOHA-OAI-ECOSUR:35247
record_format koha
spelling KOHA-OAI-ECOSUR:352472020-11-25T08:52:52ZThe creation of narrative in tabletop role-playing games Cover, Jennifer Grouling autor/a textJefferson, North Carolina, United States McFarland and Companyc2010engDespite the rise of computer gaming, millions of adults still play face to face role playing games, which rely in part on social interaction to create stories. This work explores tabletop role playing game (TRPG) as a genre separate from computer role playing games. The relationship of TRPGs to other games is examined, as well as the interaction among the tabletop module, computer game, and novel versions of Dungeons & Dragons. Given particular attention are the narrative and linguistic structures of the gaming session, and the ways that players and gamemasters work together to construct narratives. The text also explores wider cultural influences that surround tabletop gamers.Incluye bibliografía: páginas 197-200 e índice: páginas 201-205Abbreviations, Terms, and Transcription Symbols.. Preface and Acknowledgments.. Introduction: Defining the Tabletop Role-Playing Game.. 1. Early Models of Interactive Narrative.. 2. Role-Playing Game Genres.. 3. A Transmedia Tale-The Temple of Elemental Evil.. 4. The Reconciliation of Narrative and Game.. 5. Frames of Narrativity in the TRPG.. 6. Immersion in the TRPG.. 7. Levels of Authorship-How Gamers Interact with Texts and Create Their Own.. 8. The Culture of TRPG Fans.. 9. Conclusions, Definitions, Implications, and Limitations.. Appendix: The Orc Adventure at Blaze Arrow.. Chapter Notes.. References.. IndexDespite the rise of computer gaming, millions of adults still play face to face role playing games, which rely in part on social interaction to create stories. This work explores tabletop role playing game (TRPG) as a genre separate from computer role playing games. The relationship of TRPGs to other games is examined, as well as the interaction among the tabletop module, computer game, and novel versions of Dungeons & Dragons. Given particular attention are the narrative and linguistic structures of the gaming session, and the ways that players and gamemasters work together to construct narratives. The text also explores wider cultural influences that surround tabletop gamers.Juego de fantasía por computadorJuegos de mesaJuegos de rolAspectos socialesURN:ISBN:0786444517URN:ISBN:9780786444519
institution ECOSUR
collection Koha
country México
countrycode MX
component Bibliográfico
access En linea
Fisico
databasecode cat-ecosur
tag biblioteca
region America del Norte
libraryname Sistema de Información Bibliotecario de ECOSUR (SIBE)
language eng
topic Juego de fantasía por computador
Juegos de mesa
Juegos de rol
Aspectos sociales
Juego de fantasía por computador
Juegos de mesa
Juegos de rol
Aspectos sociales
spellingShingle Juego de fantasía por computador
Juegos de mesa
Juegos de rol
Aspectos sociales
Juego de fantasía por computador
Juegos de mesa
Juegos de rol
Aspectos sociales
Cover, Jennifer Grouling autor/a
The creation of narrative in tabletop role-playing games
description Despite the rise of computer gaming, millions of adults still play face to face role playing games, which rely in part on social interaction to create stories. This work explores tabletop role playing game (TRPG) as a genre separate from computer role playing games. The relationship of TRPGs to other games is examined, as well as the interaction among the tabletop module, computer game, and novel versions of Dungeons & Dragons. Given particular attention are the narrative and linguistic structures of the gaming session, and the ways that players and gamemasters work together to construct narratives. The text also explores wider cultural influences that surround tabletop gamers.
format Texto
topic_facet Juego de fantasía por computador
Juegos de mesa
Juegos de rol
Aspectos sociales
author Cover, Jennifer Grouling autor/a
author_facet Cover, Jennifer Grouling autor/a
author_sort Cover, Jennifer Grouling autor/a
title The creation of narrative in tabletop role-playing games
title_short The creation of narrative in tabletop role-playing games
title_full The creation of narrative in tabletop role-playing games
title_fullStr The creation of narrative in tabletop role-playing games
title_full_unstemmed The creation of narrative in tabletop role-playing games
title_sort creation of narrative in tabletop role-playing games
publisher Jefferson, North Carolina, United States McFarland and Company
publishDate c201
work_keys_str_mv AT coverjennifergroulingautora thecreationofnarrativeintabletoproleplayinggames
AT coverjennifergroulingautora creationofnarrativeintabletoproleplayinggames
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